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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his studio, about collecting short video fragments to assemble complex psychological stories.

Indy 130
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building a better drafting game

Interesting Choices

I've been fascinated by board games that revolve around drafting for years now, and in early 2011 I wrote a post on the pillars that make these games click. For a variety of reasons, the decks for each age in 7 Wonders are fixed from game to game. Few viable paths to victory.

Build 40
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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

With progressively deep content wrapped into a single slot machine, casual art style, a more substantial meta, strong social features, hyperactive live operations and great UX/production value, Israeli developer Moon Active has pretty much flipped the traditional Slots games design model on its head.

UX 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around. Special effect from clicking on and dragging the Hot Cocoa Cookie. Despite the core gameplay being an integration of two classic types of mobile games, it does not feel out of place for the players.

Baking 52
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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I've written about before, so I apologize if I'm wasting your time. While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. That was a good design choice.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

Before we begin, a couple of points: Some of this I’ve written about before, so I apologize if I’m wasting your time. While Insult Sword Fighting is one of the first things people think of when they hear Monkey Island, I thought it seemed little tedious (but fun) as I played though it again. That was a good design choice.

Puzzle 130
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Fantasy Strike's Features

Sirlin

I’m aware that this is a subjective claim, that people will be skeptical, and rightly so because so many other fighting have done a questionable job with “accessibility.” User Interface for Friend Matches This is the kind of innovation that isn’t new to the world, but it IS new to fighting games. No more UI than that is needed.

Fantasy 52