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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. You can always make the numbers bigger, sure, but that's boring and leads to eternal fights. Pwned, n00b.

Horror 72
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Dr.Kucho fights for true video games: “People play guided tours now” Mario Malagrino , creator of the recently released game Crude , knows exactly why he is working solo. “My He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. Playtest early.

Dev 104
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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

Fighting in the streets After working in the production of Irem’s 1984 beat ‘em up game Kung-Fu Master, which was an instant success both in Asia and North America, Japanese designer, director and producer Takashi Nishiyama came up with the idea for a fighting game centered around the boss fights of the previous title.

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Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves. I love that quest.

Fighting 105
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The Heart of Gaming Is the Power Fantasy

The Bottom Feeder

One is overcoming: Defeating puzzles, challenges, other people. Horror games give you the power to survive, no matter how horrible your surroundings are. Puzzle games create a very simple, abstract world in which you can be smart, competent, and have mastery. "I don't think this is what players actually want."

Fantasy 85
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10 Elements of Good Game Design

Brand Game Development

On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. The mere threat is usually enough to keep the game going.