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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Why did they always have to be about fighting?” She explains, “Creativity ended the minute high school began, you had to do things a certain way and the only room for creativity was in writing English essays.” Even though high school limited creative outlets, her love for writing shone through.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Dr.Kucho fights for true video games: “People play guided tours now” Mario Malagrino , creator of the recently released game Crude , knows exactly why he is working solo. “My I just assumed game development involved writing code all day.” “The first four years were almost absolute happiness.

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10 Elements of Good Game Design

Brand Game Development

Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. By using my own work as an example, I hope you can read their original write-up with a concrete context and use their lessons to make an incredible game of your own.

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2024 Cherry-picks

Mircosoft Game Dev

KinitoPET combines this trend with the evergreen horror genre to bring you a unique experience about virtual assistants. The twin-stick shooter requires you to keep track of and fight the ever-closing game windows while evading enemies. Psychopomp GOLD Atmospheric psychological horror awaits you in the catacombs of Psychopomp.

Engine 40
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As Gamescom begins, big expectations from major players

Game Daily

. “Low and Alone are each equipped with their own iconic items that will allow you to solve various puzzles and defend yourself against the new and dangerous challenges that await you,” writes Bandai Namco’s Maya Ziani on PlayStation Blog. Now, I had at the very beginning in a bracket for every action that says, ‘if/when.’

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Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves. I love that quest.

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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. You can always make the numbers bigger, sure, but that's boring and leads to eternal fights. Pwned, n00b.

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