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We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. The best in-game collaboration events are often mutually beneficial. Simulation RPG Vikingard collaborates with TV show, Vikings.
Battle passes have crept into almost every mobilegame genre imaginable, with our platform showing that 66% of mobilegames in the top 20% have incorporated the feature. We’ve updated the blog post with new battle pass implementation examples and best practices for introducing the feature into your mobilegame.
Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games. With that in mind, are mobilegame studios missing out on an important opportunity here to boost engagement?
Hit & Run is a typical runner game, where you avoid dangers and collect, well, in this case, people. But for this game, they layered in choice – fight enemies to make your character stronger, and avoid ones that are too tough. What we especially love is Rovio decided to make this an affordable premium game, rather than F2P.
Mobilegaming has grown into a multibillion-dollar industry, with millions of users spending time playing games on their smartphones and tablets. As the mobilegaming market continues to expand, mobilegame developers must find ways to make their games stand out in a crowded marketplace.
In general, non-gamers do not have a good opinion about playing mobilegames. And discussing the benefits of playing mobilegames is a bit of a controversial topic. But before knowing the benefits, let us discuss mobilegames. But before knowing the benefits, let us discuss mobilegames.
Millions of mobilegames are out there battling for engagement, yet only a few titles manage to fight their way to the top. Royal Match, Phase 10, Clockmaker, Project Makeover, and other mobilegames have taken inspiration from Monopoly GO! Their secret to success? Mastering the art of LiveOps.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
Olivier Madiba recalls playing games on warm sunny afternoons at his grandmother’s home with a spark in his eyes. It was during those moments, captivated by the epic boss fights and voice acting in Final Fantasy 7, that Madiba’s deep love for video games was ignited. These are some of his fondest childhood memories.
Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. Based on the number of users installing a game, the platform will trigger a fee depending on specific revenue and installation thresholds.
Mobilegame title MMA Manager 2: Ultimate Fight will be published by Fragbite Group going forward. The game and its proprietary mobile engine were developed by FunRock & Prey Studios, and published by Tilting Point at launch last June.
In Genshin Impact, players need to invite the other player to their game or vice versa, whereas in Tower of Fantasy, players can meet other players in the shared open-world, where they can intuitively interact with them and invite them for open-world exploration and fighting. This makes interacting with players much easier.
The developers expect over forty hours of gameplay with three large areas to explore and more than hundred different enemies to fight. Overall I would say I’m proud of how we managed to make the game more accessible while retaining the challenge for the most hardcore players.”
The developers expect over forty hours of gameplay with three large areas to explore and more than hundred different enemies to fight. Overall I would say I’m proud of how we managed to make the game more accessible while retaining the challenge for the most hardcore players.”
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of MobileGames Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobilegames company.
The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. “The indie game developer scene in Slovenia is growing, but is still relatively small. The exchanges, the free-flowing and expressive combat and how satisfying it feels to land a hit.
The game brings 99% of N3TWORK’s IAP revenue signaling dire times for a publisher that was at its top only a couple of years ago. FightingGames. All are the same within the Fightinggames. The fact that Disney and Kabam haven’t done a fightinggame with Star Wars IP is mind-boggling.
Written by Ethan Levy , who is always looking for worthy, free-to-play mobilegames for the N3TWORK Platform. Ask him about a free, $10,000 UA test for your game. If you’re interested in growing your business on mobile and beyond, look no further. Fighting Purchase Regret with Ownership.
Whether you’re a casual gamer looking for some entertainment or a dedicated hardcore game enthusiast, today, we have curated a list of the best high-graphics games for Android just for you. Let’s explore the Top 10 MobileGame Development without wasting your precious time! So, are you excited to take a look?
Browser-based games in Korea and Germany were demonstrating an alternative way to make money: by giving your game away for free, tying players to a persistent account and charging for progress, cosmetics or virtual currencies. Which means that there is a third transformational event in my career.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. The space is now awash with a variety of publishers, including the aforementioned SayGames, Kwalee and Homa, as well as Rollic (also acquired by Zynga), Popcore and Good Job Games.
Recently Apple decided to delay the privacy requirements of iOS 14 until ‘early next year ’ presumably after the mobilegame industry uproar became too much. There aren’t many trillion dollar companies eager to fight for user privacy, after all. Mobilegames is soundly not a growth industry anymore.
But for the vast majority of mobilegames, this approach will not work. Premium titles stretch mechanics throughout the game to keep players engaged after even 10, 20, or 100 hours of gameplay. This surprised us, as Clockmaker is a mystical game. And I'll tell you why.
Ever since it joined Kabam’s mobilegaming lineup, Marvel: Contest Of Champions has provided a mix of good and bad for its legions of players. Some players have reported that their game is crashing when they attempt to access certain features or events. That should solve most crashing problems.
GoPractice is a tool I would have loved to have at the beginning of my product management career and it’s a tool that I love having now, a decade into making and operating free-to-play games. GoPractice is also highly recommended by some of the top mobilegames companies, which is how I originally got connected with Oleg.
Last month , Finnish game developer and publisher Tower Pop announced a $2.1 million investment for its upcoming Web3 game Omega Royale. How does the tower defense (TD) genre – generally associated with casual, mobilegaming – fit into the Web3 world? Let’s take a look.
They often create highly detailed models for characters and other objects, which can take hours or even days to render into the game world. What do Game Art Studios do? Casual Mobile Art. Game art studios have been around for decades, but the industry has recently seen an explosion of casual mobilegames.
While it’s fun and entertaining to follow Epic’s crusade on Apple, I think it’s equally important to discuss how these court battles impact tens of thousands of game developers around the World. We’ve just finished the first round of this fight, with many more to come. Below you’ll find our conversation on YouTube and podcast.
Expect more acquisitions, new game releases and revenue diversification efforts (also outside mobilegames) from Playtika, as it prepares to bulk up before an imminent 2020 IPO. Also, a Revenue by Strategic Segment graph showcasing a 41% contribution to overall revenues through their mobilegaming portfolio (“Digital”).
Both of the authors are true fans of Command & Conquer franchise and both of the authors understand all to well how hard it is to ship a hit mobilegame. No matter how you look at it, Command and Conquer Rivals is a good mobilegame and the team behind it should be proud of the game they shipped.
Mobilegaming market is close to what an economist would call a perfectly competitive market (except for some categories such card and fightinggames - looking at you, Herthstone and Contest of Champions). The publisher/developer usually base their launch decision on a hypothesis of the scalability of user acquisition.
There was also this no-name developer Supercell that launched their first mobilegames just few miles away back in 2012. What makes this game so successful? These common goals can include collectively attacking one very strong Titan on the map (PvE) or fighting a War with another alliance (PvP).
Fenix Games is a recently founded publisher that aims at bringing more games into the blockchain industry. So, instead of fighting against the odds on their own, they are coming together to provide a very well rounded service. However, having 5 high quality options is certainly much better than having 25 mediocre options.
I’m reminded a bit of those mobilegames where the first 10 minutes is like this absolutely incredible looking and sounding thing, and then you’re sort of “dropped off” into the same old 2015 gacha clone looking thing. I mean, you spend a LOT of time fighting in this game.
This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (MobileGames Consultant). Seamless transitioning between key gameplay screens through simple swipe gestures minimises menu drill downs, thereby elevating UX in an area that many mobilegames struggle with.
In addition, in third-person mode we will be watching the main character (or heroine) in many in-game cinematics – this is also an innovation for the Far Cry series. Also, keep in mind that you can find the game on the Steam and Epic Gamesgaming platforms.
Most mobilegaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. This game packs some of the best balanced, nerve- wracking, strategic gameplay on a mobile device.
Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobilegames. #2: The State of Arcade Games While the Arcade genre only accounts for 7.5% In fact, Arcade games alone make up for ~45% of 2019’s total download volume across all mobilegaming genres.
Post-COVID investment flows in Social and mobilegaming emerged as one of the best performing sectors during coronavirus, and the ensuing influx of investment will likely impact companies large and small. Finally, please take the numbers presented with a giant grain of salt. billion IPO.
But with an increasing number of hypercasual gamesfighting for the same audience with often very similar visuals, gameplay goals and marketing tactics, IPMs are bound to suffer and therefore indicating market saturation. Source: MobileGaming Industry Analysis for H1 2019.
Unity is considered the best solution for mobilegame development. Unity is the best option for indie developers and mobilegame projects. Armed with a bazillion weapons, players can fight in a 4-player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.
But for some, often more experienced players, these games offer great depth that keeps them engaged for years to come. A great example would be 4X games or an auto-battler. Getting into an auto-battler like Riot’s Team Fight Tactics is very difficult. The game has almost no core gameplay as it focuses purely on the meta.
Jam City hold it stable with the power of a large catalog as the new games fail to scale. King lost third of downloads but woke up towards the end of the year to fight back for downloads. Handful of new games did see some minor success below the top, and all of these were either titles utilizing known IP (Mattel’s UNO!
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