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With all that immense popularity, its perhaps unsurprising to note that anime has crept into the mobile market, too. Weve previously explored how collaborating with fan-favorite IPs as part of a LiveOps strategy can have a drastic impact on in-game performance, and that logic very much applies to anime crossovers.
We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. The best in-game collaboration events are often mutually beneficial. Mobile Legends Bang Bang’s collaboration with Kung Fu Panda.
The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. Battle passes have crept into almost every mobilegame genre imaginable, with our platform showing that 66% of mobilegames in the top 20% have incorporated the feature.
Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. With that in mind, are mobilegame studios missing out on an important opportunity here to boost engagement?
Millions of mobilegames are out there battling for engagement, yet only a few titles manage to fight their way to the top. Tencent’s PUBG Mobile, and Riot’s League of Legends: Wild Rift) might just have the answers you’re looking for. Their secret to success? Mastering the art of LiveOps.
Video games have come a long way since they were first conceptualized in the 1950s, with expansive open worlds that can fit right in your pocket, but you don’t need to go back 70 years to see what games looked like back then. So, what’s to blame?
Mobilegaming has grown into a multibillion-dollar industry, with millions of users spending time playing games on their smartphones and tablets. As the mobilegaming market continues to expand, mobilegame developers must find ways to make their games stand out in a crowded marketplace.
In general, non-gamers do not have a good opinion about playing mobilegames. And discussing the benefits of playing mobilegames is a bit of a controversial topic. But before knowing the benefits, let us discuss mobilegames. But before knowing the benefits, let us discuss mobilegames.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
State of the MobileGames Market The Western mobilegames market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B And unlike Racing, Shooter games also generally saw a decline in downloads as well.
Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. Based on the number of users installing a game, the platform will trigger a fee depending on specific revenue and installation thresholds.
Mobilegame title MMA Manager 2: Ultimate Fight will be published by Fragbite Group going forward. The game and its proprietary mobile engine were developed by FunRock & Prey Studios, and published by Tilting Point at launch last June.
Olivier Madiba recalls playing games on warm sunny afternoons at his grandmother’s home with a spark in his eyes. It was during those moments, captivated by the epic boss fights and voice acting in Final Fantasy 7, that Madiba’s deep love for video games was ignited. These are some of his fondest childhood memories.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of MobileGames Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobilegames company.
Both of the authors are true fans of Command & Conquer franchise and both of the authors understand all to well how hard it is to ship a hit mobilegame. No matter how you look at it, Command and Conquer Rivals is a good mobilegame and the team behind it should be proud of the game they shipped.
The developers expect over forty hours of gameplay with three large areas to explore and more than hundred different enemies to fight. Overall I would say I’m proud of how we managed to make the game more accessible while retaining the challenge for the most hardcore players.”
The developers expect over forty hours of gameplay with three large areas to explore and more than hundred different enemies to fight. Overall I would say I’m proud of how we managed to make the game more accessible while retaining the challenge for the most hardcore players.”
In Genshin Impact, players need to invite the other player to their game or vice versa, whereas in Tower of Fantasy, players can meet other players in the shared open-world, where they can intuitively interact with them and invite them for open-world exploration and fighting. This makes interacting with players much easier.
Post-COVID investment flows in Social and mobilegaming emerged as one of the best performing sectors during coronavirus, and the ensuing influx of investment will likely impact companies large and small. Finally, please take the numbers presented with a giant grain of salt. billion IPO. This impact will not cause a sweeping change.
The fact that you can tell who you’re up against because of how they fight, not how they look or what their name is. “The indie game developer scene in Slovenia is growing, but is still relatively small. The exchanges, the free-flowing and expressive combat and how satisfying it feels to land a hit.
Written by Ethan Levy , who is always looking for worthy, free-to-play mobilegames for the N3TWORK Platform. Ask him about a free, $10,000 UA test for your game. If you’re interested in growing your business on mobile and beyond, look no further. Fighting Purchase Regret with Ownership.
While it’s fun and entertaining to follow Epic’s crusade on Apple, I think it’s equally important to discuss how these court battles impact tens of thousands of game developers around the World. Eric Seufert (Mobile Dev Memo), Chris Hewish (President, Xsolla) and your truly discuss how to make the most out of out-of-app marketplace.
Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobilegames market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.
They often create highly detailed models for characters and other objects, which can take hours or even days to render into the game world. What do Game Art Studios do? Casual Mobile Art. Game art studios have been around for decades, but the industry has recently seen an explosion of casual mobilegames.
But for the vast majority of mobilegames, this approach will not work. Premium titles stretch mechanics throughout the game to keep players engaged after even 10, 20, or 100 hours of gameplay. This surprised us, as Clockmaker is a mystical game. And I'll tell you why.
Browser-based games in Korea and Germany were demonstrating an alternative way to make money: by giving your game away for free, tying players to a persistent account and charging for progress, cosmetics or virtual currencies. Which means that there is a third transformational event in my career.
GoPractice is a tool I would have loved to have at the beginning of my product management career and it’s a tool that I love having now, a decade into making and operating free-to-play games. GoPractice is also highly recommended by some of the top mobilegames companies, which is how I originally got connected with Oleg.
Expect more acquisitions, new game releases and revenue diversification efforts (also outside mobilegames) from Playtika, as it prepares to bulk up before an imminent 2020 IPO. Also, a Revenue by Strategic Segment graph showcasing a 41% contribution to overall revenues through their mobilegaming portfolio (“Digital”).
Ever since it joined Kabam’s mobilegaming lineup, Marvel: Contest Of Champions has provided a mix of good and bad for its legions of players. Some players have reported that their game is crashing when they attempt to access certain features or events. That should solve most crashing problems.
This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (MobileGames Consultant). The dormant downloads growth trend of Slots games over the past 2 years further fuels the idea of innovation unlocking more growth in the sub-genre. To make sure you don’t miss on all of the ?content
Mobilegaming market is close to what an economist would call a perfectly competitive market (except for some categories such card and fightinggames - looking at you, Herthstone and Contest of Champions). The publisher/developer usually base their launch decision on a hypothesis of the scalability of user acquisition.
Most mobilegaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. This game packs some of the best balanced, nerve- wracking, strategic gameplay on a mobile device.
Fenix Games is a recently founded publisher that aims at bringing more games into the blockchain industry. So, instead of fighting against the odds on their own, they are coming together to provide a very well rounded service. However, having 5 high quality options is certainly much better than having 25 mediocre options.
There was also this no-name developer Supercell that launched their first mobilegames just few miles away back in 2012. What makes this game so successful? MPQ’s core-game depth makes it much more varied & enjoyable than E&P but it takes too long to be fully taught and understood by everyone.
Considering the overly competitive mobile user acquisition market, increasing LTV over time is vital not only to succeed but to survive. But for some, often more experienced players, these games offer great depth that keeps them engaged for years to come. A great example would be 4X games or an auto-battler.
Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobilegames that enjoyed success at scale and popularity around the world.
Western casual games category broken down into genres and sub-genres. Puzzle genre is the second largest, after strategy games, on mobile in terms of in-app purchases. Last year Puzzle games generated a whopping $4.5Bn in IAP revenues while growing 18% year-on-year.
Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobilegames. #2: The State of Arcade Games While the Arcade genre only accounts for 7.5% In fact, Arcade games alone make up for ~45% of 2019’s total download volume across all mobilegaming genres.
In addition, in third-person mode we will be watching the main character (or heroine) in many in-game cinematics – this is also an innovation for the Far Cry series. Also, keep in mind that you can find the game on the Steam and Epic Gamesgaming platforms.
Guest post by Kenneth Landen , Director of Product at Hit Factor Executive Summary In the ever-evolving landscape of mobilegaming, Supercell's Brawl Stars has undergone a remarkable resurgence, transforming challenges into triumphs. We are just left asking ourselves why they haven’t attempted to push monetization further there.
Masters of simulation, this studio is renowned for making popular sim games for mobile. In the game, you run your own farm, create your own products, and sell to the local community through your own small business. Hit & Run is a typical runner game, where you avoid dangers and collect, well, in this case, people.
But with an increasing number of hypercasual gamesfighting for the same audience with often very similar visuals, gameplay goals and marketing tactics, IPMs are bound to suffer and therefore indicating market saturation. Source: MobileGaming Industry Analysis for H1 2019.
Build a loop A successful subscription plan should be tied to engagement in the underlying game. The more a customer plays the game, the higher the value of the subscription. In mobilegames’ subscriptions design, some offer a booster or bonus points, to reinforce the action of ‘play.’ Early access to content.
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