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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

Puzzle 257
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. As we were prototyping there was still a feeling the game needed more action. Based in Vancouver, Canada, The Brew Barons is their debut title.

Studios 104
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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people.

Dev 59
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.

Dev 104
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

Inside this special South African studio run by all-female creators, you’ll find Makhoba (Khadija) Kamogelo , also known as Kamo. She prides herself in creating a tribe around the award-winning studio’s title Dungeon Crawler. Why did they always have to be about fighting?” A community manager and new game designer.

Code 166
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

Puzzle 104
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En Garde! by Fireplace Games is the right blend of cheesy, slapstick and endearing

PreMortem.Games

With graphics that wouldn’t look out of place in a Dreamworks animated movie and sword fighting action that would make Zorro blush. The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game.