SNK starts up new studio to 'evolve' its fighting game franchises
Game Developer
DECEMBER 30, 2024
The just-established KOF Studio is tasked with continuing key SNK fighting franchises like Fatal Fury and King of Fighters.
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Game Developer
DECEMBER 30, 2024
The just-established KOF Studio is tasked with continuing key SNK fighting franchises like Fatal Fury and King of Fighters.
PreMortem.Games
NOVEMBER 13, 2024
Top image: Gnoumagbee and Teninke Camara Photo by David Gossard from Tribune de Lyon It’s 3 am, and while the world sleeps, a creative force comes alive in the heart of Teninke Camara , the brilliant Creative Director and Founder of Blind Bend Studio. Seeing that was hard and I always found myself in the middle of a fight beside her.
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Game Developer
FEBRUARY 6, 2024
The studio has also announced an upcoming Kickstarter campaign
GamesIndustry.biz
MAY 30, 2024
Drag Her, a 2D hand-drawn fighting game featuring a roster of real-life drag artists, launched its Kickstarter campaign back in February 2022 with a modest and cheeky funding target of $69,000. For us, the Kickstarter was specifically an opportunity to be like, 'hey, there's a market for this'," he tells us.
GamesIndustry.biz
AUGUST 15, 2024
Game publisher Reforged Studios has acquired Ground Shatter and Extra Mile Studios. Ground Shatter is led by founder and director James Parker, and is the developer behind roguelike deck-builder Fights in Tight Spaces.
PreMortem.Games
AUGUST 7, 2023
Top image: Gnoumagbee and Teninke Camara It’s 3 am, and while the world sleeps, a creative force comes alive in the heart of Teninke Camara , the brilliant Creative Director and Founder of Blind Bend Studio. Seeing that was hard and I always found myself in the middle of a fight beside her. said Teninke. We are a great pair.
GamesIndustry.biz
APRIL 22, 2024
As we step up to recognise Earth Day 2024 – the 50-year-old global event that seeks to highlight issues affecting our climate, oceans, and planetary peace – not-for-profit organisation PlanetPlay wants to help game studios and players make meaningful change. Read more
GamesIndustry.biz
DECEMBER 5, 2023
The entire team behind Jumplight Odyssey, which launched in Early Access in August, has been made redundant, with the title put on a hiatus indefinitely as the studio seeks more funding. Armello developer League of Geeks has just announced that it's laying off 50% of its staff.
GamesIndustry.biz
JUNE 10, 2024
Content studio Offbrand has branched out into games, having launched its publishing division Offbrand Games. Announced at IGN Live , content creator Ludwig Ahgren shared that he was partnering with Jason "Thor" Hall, founder of independent studio Pirate Software.
GamesIndustry.biz
SEPTEMBER 15, 2023
A group of developers is fighting back against Unity's plan to charge for game installs by cutting off the ad and monetisation revenue they would have been sending to the engine provider. Read more
GamesIndustry.biz
JULY 22, 2024
The SAG-AFTRA National Board has unanimously agreed to permit its chief negotiator to call an immediate strike at will in a bid to protect voice actors fighting for job security as more and more studios explore generative AI.
Game Wisdom
APRIL 24, 2023
The Design of A Robot Named Fight Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I sat down with Morningstar Game Studio’s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx.
PreMortem.Games
OCTOBER 11, 2023
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. This way, the game never stays in one specific gear for too long.
PreMortem.Games
MARCH 1, 2024
As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. Fortunately with so much water all around the player is never too far from a refill to keep the fight going.”
GamesIndustry.biz
JUNE 18, 2024
Set in the dystopian cyberpunk-inspired metropolis of Detraxis, it’s a top-down action shooter where you play as an AI, the Neural Network, implanted into the body of an assassin robot who’s fighting for their freedom and destiny.
PreMortem.Games
JANUARY 22, 2025
When a deal with an investor fell through after only four months, he found his studio in debt. In order to pay off his employees the studio started working as subcontractors on games like simulators. I honestly admit that 8 years of fighting to create an ambitious project is a very long time.
PreMortem.Games
DECEMBER 22, 2023
Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I enjoyed what I was doing very much.
PreMortem.Games
JUNE 30, 2023
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Madiba humbly shared his studio’s struggles and how he was uncertain of its success. This is his story. She was right.
Game Daily
OCTOBER 23, 2023
However, the report contends that players are finding ways to fight back against the abuse they encounter. Players assign most of the responsibility for safety to game studios, while attributing 45 percent of the responsibility to protect themselves. Half of the players surveyed say they regularly encounter toxicity in games.
PreMortem.Games
MAY 27, 2024
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. It’s up to the three heroes Vishva, Ramli, and Guru-ji to gain the trust of the villagers and unite everyone in their fight against the demons that are aiming to seize their precious heirloom, the almighty Celestial Glue.
PreMortem.Games
MARCH 17, 2023
When a deal with an investor fell through after only four months, he found his studio in debt. In order to pay off his employees the studio started working as subcontractors on games like simulators. I honestly admit that 8 years of fighting to create an ambitious project is a very long time.
PreMortem.Games
OCTOBER 30, 2024
Crafting this project largely alone, Pidiashenko (working under the company name The Difference Studios ) navigates both the creative and practical demands of development in a uniquely personal way. It’s used to both fight enemies and solve puzzles. “Most of my ideas come to me throughout the day,” he says.
PreMortem.Games
APRIL 17, 2024
Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. A great honor and a good indication that the young studio had what it takes to make it in the games industry. The tactical action adventure has much going for it. What more could you ask for?
GamesIndustry.biz
JANUARY 24, 2023
Activision Blizzard has scored perhaps its biggest victory yet in its ongoing fight with unionizing employees, as the Communication Workers of America said it is withdrawing its request for a unionization vote at Proletariat.
PreMortem.Games
DECEMBER 29, 2023
New studios formed, passions projects dusted off and worked on again and other yet unforeseen initiatives popping up. We look towards 2024 with a mixture of hope and fear, but also with a strong belief in the ability of people to bounce back. All this incredible creative talent on the loose must result in something beautiful right?
PreMortem.Games
JULY 23, 2024
To release an 8-hour long demo of your upcoming game, like Italian studio Jyamma Games did with their soulslike Enotria: The Last Song , takes guts and confidence. When the studio offered this generous slice of the game for players to try out during the last Steam Next Fest, reactions were very positive.
PreMortem.Games
JULY 19, 2024
To release an 8-hour long demo of your upcoming game, like Italian studio Jyamma Games did with their soulslike Enotria: The Last Song , takes guts and confidence. When the studio offered this generous slice of the game for players to try out during the last Steam Next Fest, reactions were very positive.
PreMortem.Games
NOVEMBER 13, 2023
Inside this special South African studio run by all-female creators, you’ll find Makhoba (Khadija) Kamogelo , also known as Kamo. She prides herself in creating a tribe around the award-winning studio’s title Dungeon Crawler. Why did they always have to be about fighting?” A community manager and new game designer.
PreMortem.Games
OCTOBER 13, 2023
As a child, he was delighted by action-packed animations like Kung Fu Panda and was drawn to stick-figure animations, particularly for their captivating fighting scenes. He admits, “If you check my Instagram, most of my animations are fight scenes.” This shift makes it easier for him to return to debugging in Unity.
PreMortem.Games
OCTOBER 23, 2024
It began with an online workshop by Joey Ansah, on fight choreography for video games. He is an English actor and fight choreographer, known for his expertise in film and video game adaptations. Day 3: Studio Visits and Creative Insights (2/10/24) Day 3 was all about studio visits. It was all hard work, no support.
Ask a Game Dev
AUGUST 5, 2024
We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.
iXie gaming
NOVEMBER 25, 2022
This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. This article will explain about Game Art Studios and what it means for the future of gaming! What is a Game Art Studio?
PreMortem.Games
DECEMBER 16, 2024
Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.
PreMortem.Games
APRIL 15, 2024
The exercise is unforgiving, and that makes it powerful. Actionables For three of your most favorite games, think of how you would recommend them to a friend if you forgot the title.
PreMortem.Games
DECEMBER 13, 2024
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. Its up to the three heroes Vishva, Ramli, and Guru-ji to gain the trust of the villagers and unite everyone in their fight against the demons that are aiming to seize their precious heirloom, the almighty Celestial Glue.
PreMortem.Games
DECEMBER 1, 2023
Sense of history Flynn sheds light on the studio’s design philosophy. While myself and a number of others are ex-BioWare, we actually pride ourselves on the diversity of backgrounds and experiences we have at the studio”, says Flynn. “We Where players can navigate the terrain and feel a sense of history beneath their feet.”
PreMortem.Games
SEPTEMBER 14, 2023
Even as creatives in other entertainment industries continue to fight to make fair wages, a new front has opened in gaming as developers figure out what to do about Unity’s new fee structure. But to smaller studios, the updated fee structure is a financial threat. The corporate logic rhymes with shareholder interests.
GamesIndustry.biz
MAY 5, 2023
Mobile game title MMA Manager 2: Ultimate Fight will be published by Fragbite Group going forward. The game and its proprietary mobile engine were developed by FunRock & Prey Studios, and published by Tilting Point at launch last June.
GamesIndustry.biz
APRIL 5, 2023
As reported by The Gamer , the studio's CEO, Vincent Livings, said on Twitter that in response, he will fight the litigation in court. Read more
Game Refinery
MARCH 20, 2025
Here are some additional examples our analysts have encountered in leading mobile games: While not an official collaboration, Clash of Clans launched an anime-themed season that took inspiration from One Piece, Studio Ghibli, and Gundam. How will this collaboration boost monetization?
PreMortem.Games
SEPTEMBER 17, 2024
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. This way, the game never stays in one specific gear for too long.
Deconstructor of Fun
APRIL 12, 2023
It’s Team Fight Tactics for casuals. Clash Royale was reminiscent of some popular Starcraft/Warcraft mods like Nexus Wars or Castle Fight. Furthermore, the acquisition of new studios may also generate additional pressure and competition to achieve. There’s nothing bad in incremental innovation.
GamesIndustry.biz
JUNE 29, 2023
The jam was established in 2019; the competition would call on game studios to add tangible actions to existing games to help fight against climate change via in-game climate actions. Playing for the Planet Alliance's fourth annual Green Game Jam has raised $600,000 towards this year's wildlife theme.
PreMortem.Games
NOVEMBER 17, 2023
The indie community is amazingly helpful, but you will have to fight by yourself with every single element in your own game – and that takes time! Even if you work on successful studio games that have good profit, you can still find yourself without a job. What’s the biggest lesson learned from this project?
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