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Top image: Gnoumagbee and Teninke Camara Photo by David Gossard from Tribune de Lyon It’s 3 am, and while the world sleeps, a creative force comes alive in the heart of Teninke Camara , the brilliant Creative Director and Founder of Blind Bend Studio. Seeing that was hard and I always found myself in the middle of a fight beside her.
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New platforms like the Nintendo Switch 2 are a siren call for many developers—and being selected by Nintendo to create a launch-exclusive title can be a huge boon for a game studio. Its first employee was Dennison, who leads the studio, primarily helping developers "behind the scenes" optimizing Unity.
Published by Xbox Game Studios, the Obsidian Entertainment title will launch on October 29, 2025, just as the holiday window starts. Read our editorial policy. This is the time frame Microsoft previously confirmed for consumers to expect pricing to climb for its first-party titles, as well as consoles, controllers, and headsets.
Design Mike Bithells journey from Auteur to Studio Boss - Game Developer Podcast Ep. 49 Mike Bithells journey from Auteur to Studio Boss - Game Developer Podcast Ep. PR for Japanese VR studio MyDearest, in addition to Producer work on their latest title Brazen Blaze. 49 by Bryant Francis Jun 27, 2025 Key art for Survival Kids.
At a Glance Members of actor's union SAG-AFTRA have agreed to the terms of a new contract negotiated with major game studios. The fight for voice actors' working rights may now head overseas. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.
New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people.
Back in 2003, while the rest of the entertainment world was still fighting digital piracy with cease-and-desist letters, Valve built Steam. Offering exclusive content on other platforms is not allowed for studios that wish to release their game on Steam.
Brought Board Game Players to a Casino Fight Scopely pulled off something masterful: they retargeted the coin looter formula to a new psychographic. Sometimes, the best way to win a war is to fight in the same direction as the winner. The two games seem to have activated entirely different segments of the same machine. Monopoly Go!
From indie studios to AAA developers, 2.5D This makes it ideal for fighting games, Metroidvanias, and RPGs. Fighting Games: Clarity & Competitive Balance Street Fighter IV and Guilty Gear Strive use 3D character models but restrict movement to a 2D plane, ensuring precise hitboxes and predictable spacing.
Crafting this project largely alone, Pidiashenko (working under the company name The Difference Studios ) navigates both the creative and practical demands of development in a uniquely personal way. It’s used to both fight enemies and solve puzzles. “Most of my ideas come to me throughout the day,” he says.
Here are some additional examples our analysts have encountered in leading mobile games: While not an official collaboration, Clash of Clans launched an anime-themed season that took inspiration from One Piece, Studio Ghibli, and Gundam. How will this collaboration boost monetization?
As long as you have everything you need in your toolset, being a solo-dev means youre at least 3-5 times faster than any small-group fighting death by committee at every step of the way. The biggest advantage is that there are no arguments and absolutely nothing to slow you down. And the biggest pitfalls?
Related topics Amazon Amazon Prime Bioware Electronic Arts Mass Effect Media TV adaptation Video Game Adaptation Newsletters Subscribe to our newsletters and stay ahead of the curve All the biggest stories, expert analysis and data, straight to your inbox. 18 Mansell Street Level 3, London, E1 8AA, United Kingdom.
The era of one studio doing everything in-house is over. Studios learned that “external” doesn’t have to mean “distant.” While publishers are jumping on the AI train, external development studios are barely touching it. Quietly, studios are admitting their AI-generated references are as good—or better—than early concept work.
When Spanish indie studio Hungry Pixel began development on NetherWorld in 2016, they weren’t planning to spend nearly a decade shaping one of the strangest, rawest games out there. Yet here they are in 2025, finally wrapping up their debut title. We were very surprised how they nailed the game’s vibes,” Serra says.
If the company is perceived as a hot deal by investors, and many investors are fighting to lead your round, the founders can develop leverage. Why some founders get to pay themselves more There’s an exception which I’ve often bumped into.
Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene. One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.
” Polish studio CD Projekt Red made The Witcher 3, one of my favorite video games ever. It's a shooty game, but I found the fights pretty repetitive. I liked them, but all the non-boss fights felt kind of the same. So many of the fights for me went Select. “Strange things are afoot at the Circle-K.
Business Exploring Sabotage Studios strategy for balancing creativity and sustainability - Game Developer Podcast Ep. 50 Exploring Sabotage Studios strategy for balancing creativity and sustainability - Game Developer Podcast Ep. by Bryant Francis Jul 15, 2025 5 Min Read Key art for Sea of Stars: Throes of the Watchmaker.
The Dundee, Scotland-based studio, self-described as "the largest independent mobile game developer in the UK," states on its website that it employs 135 staff, although its unclear if this figure includes the 21 roles that have been laid off. 18 Mansell Street Level 3, London, E1 8AA, United Kingdom.
"The Assassins Creed live-action series is a high-octane thriller centered on the secret war between two shadowy factions: one set on determining mankinds future through control and manipulation, the other fighting to preserve free will," Ubisoft said in an announcement. 18 Mansell Street Level 3, London, E1 8AA, United Kingdom.
Game publisher Reforged Studios has acquired Ground Shatter and Extra Mile Studios. Ground Shatter is led by founder and director James Parker, and is the developer behind roguelike deck-builder Fights in Tight Spaces.
Drag Her, a 2D hand-drawn fighting game featuring a roster of real-life drag artists, launched its Kickstarter campaign back in February 2022 with a modest and cheeky funding target of $69,000. For us, the Kickstarter was specifically an opportunity to be like, 'hey, there's a market for this'," he tells us.
Top image: Gnoumagbee and Teninke Camara It’s 3 am, and while the world sleeps, a creative force comes alive in the heart of Teninke Camara , the brilliant Creative Director and Founder of Blind Bend Studio. Seeing that was hard and I always found myself in the middle of a fight beside her. said Teninke. We are a great pair.
The entire team behind Jumplight Odyssey, which launched in Early Access in August, has been made redundant, with the title put on a hiatus indefinitely as the studio seeks more funding. Armello developer League of Geeks has just announced that it's laying off 50% of its staff.
As we step up to recognise Earth Day 2024 – the 50-year-old global event that seeks to highlight issues affecting our climate, oceans, and planetary peace – not-for-profit organisation PlanetPlay wants to help game studios and players make meaningful change. Read more
Content studio Offbrand has branched out into games, having launched its publishing division Offbrand Games. Announced at IGN Live , content creator Ludwig Ahgren shared that he was partnering with Jason "Thor" Hall, founder of independent studio Pirate Software.
A group of developers is fighting back against Unity's plan to charge for game installs by cutting off the ad and monetisation revenue they would have been sending to the engine provider. Read more
The Design of A Robot Named Fight Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I sat down with Morningstar Game Studio’s Matt Bitner to talk about the development of A Robot Named Fight, and his next game Kop Killer 22xx.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The solution he came up with was to mix up linear gameplay sections, open sections with world jumping, and tense boss fights. This way, the game never stays in one specific gear for too long.
The SAG-AFTRA National Board has unanimously agreed to permit its chief negotiator to call an immediate strike at will in a bid to protect voice actors fighting for job security as more and more studios explore generative AI.
As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. Fortunately with so much water all around the player is never too far from a refill to keep the fight going.”
Set in the dystopian cyberpunk-inspired metropolis of Detraxis, it’s a top-down action shooter where you play as an AI, the Neural Network, implanted into the body of an assassin robot who’s fighting for their freedom and destiny.
Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres” Jordan Mochi has been working on his debut game Conscript for 6 years under the name of Catchweight Studio. Despite being a solo dev all that time, he never really struggled with his motivation. “I I enjoyed what I was doing very much.
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Madiba humbly shared his studio’s struggles and how he was uncertain of its success. This is his story. She was right.
However, the report contends that players are finding ways to fight back against the abuse they encounter. Players assign most of the responsibility for safety to game studios, while attributing 45 percent of the responsibility to protect themselves. Half of the players surveyed say they regularly encounter toxicity in games.
When a deal with an investor fell through after only four months, he found his studio in debt. In order to pay off his employees the studio started working as subcontractors on games like simulators. I honestly admit that 8 years of fighting to create an ambitious project is a very long time.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. It’s up to the three heroes Vishva, Ramli, and Guru-ji to gain the trust of the villagers and unite everyone in their fight against the demons that are aiming to seize their precious heirloom, the almighty Celestial Glue.
Activision Blizzard has scored perhaps its biggest victory yet in its ongoing fight with unionizing employees, as the Communication Workers of America said it is withdrawing its request for a unionization vote at Proletariat.
Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. A great honor and a good indication that the young studio had what it takes to make it in the games industry. The tactical action adventure has much going for it. What more could you ask for?
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