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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

It's like Spec Ops: The Line tempering its military shooter glorification with an anti-war moral, or the pseudo-documentary film I, Tonya sensationalizing Tonya Harding's career while also blaming the viewer for it. There's a Portal-like moment where you escape the puzzle. Can't wait for the full frontal in the next game!)

Indy 130
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

After graduating, and a successful career working as a compositor on blockbuster films and TV series, including The Irishman , Spider-man: No Way Home , and The Righteous Gemstones , Alan was ready for a new challenge. The team updated the game earlier this year to include health bars. Gerel battling enemies. Dogyeong L.

Pixel 97
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Against Design

Game Design Advice

I’m a game designer. And I teach game design. I do believe game design is something you can study and learn and work to master. But lately I find myself questioning design as a way of understanding where games come from and what makes them work. We know jumping puzzles suck.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. So, I basically made the game Ive always wanted to play, says McCulloch. Or try to make a game designed to be loved by every person in the world. Now, it totally consumes him. Its up to you if you work alone.

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Stuff and Things and Monkey Island

Grumpy Gamer

About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. Never be afraid to edit you game down if it needs it.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. Never be afraid to edit you game down if it needs it.

Puzzle 130