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Nanite enables film-quality source art consisting of millions or billions of polygons to be directly imported into Unreal Engine — all while maintaining a real-time frame rate and without sacrificing fidelity.
“ It feels great to not have to sit around waiting for hours to bake lightmaps. GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp | Episode 269. Now we can get instant feedback and the art director can iterate faster than ever before.” Scott Knapp. Proceduralism in Games with Luiz Kruel | Episode 263.
Here’s another example of full CGI film development using Unity and the Unity Camera and Cinemachine: Check out the video here on YouTube as well. This basically means you can only bake lightmaps using a single machine. Now, though, Unity’s Cinemachine is ideal for film and video, too. Pros and Cons of Unity Cinemachine.
Look to photography, film, and art for inspiration. Capture lighting at specific points to realistically light moving objects. Additional Techniques Real-time Lighting. Lighting changes in the game as you play, making the environment more interactive. These are pre-made textures that store lighting info for objects that don’t move.
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