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UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large openworlds and advanced animation and physics.
The genius of The Chinese Room's ground-breaking ghost story was to see that a game world is a canvas upon which stories are painted just as much in a walking simulator as in a so-called openworld game.
They even have artwork on the walls from famous films and games (we spotted Mars Attack and what we think was Left for Dead). Masters of simulation, this studio is renowned for making popular sim games for mobile. We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game.
Tools and Techniques Game artists use different lighting tools to create realistic worlds. Example: Bright sunlight in an open-world game) Point Light. Simulates how light bounces between surfaces, making lighting look more natural and filling in dark areas. Look to photography, film, and art for inspiration.
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