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Webinar Recap: How Mobile Game Developers Are Using IP Collaborations to Enhance LiveOps

Game Refinery

Of course, the film had a lengthy marketing campaign, and earlier spikes may have coincided with trailers and other advertisements. Mob Control also generates significant ad revenue, which isnt reflected in the chart below and may have increased during the films theatrical release.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

After graduating, and a successful career working as a compositor on blockbuster films and TV series, including The Irishman , Spider-man: No Way Home , and The Righteous Gemstones , Alan was ready for a new challenge. for the pixel artist to use as a base. Pixel art by PieGlitched. About Gerel: Against the Corvus Empire.

Pixel 97
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52
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VFX Breakdown Process From Concept to Final Render

Filmustage

Grab your virtual toolkit - we're about to journey through the wonderful world where imagination dances with pixels, and dreams become digital reality. Buckle up, future VFX virtuoso - this ride through the pixels is about to get exciting! It's not just the fancy pixels or mind-bending effects - it's the stories they tell!

Render 52
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

He was working as a software developer while also making independent films and playing in a band before McCulloch turned all his time and attention to game development. An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. Now, it totally consumes him. There are no holidays.

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Stuff and Things and Monkey Island

Grumpy Gamer

About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. This gag was perfect, and in some ways better then making the player solve more puzzles.

Puzzle 130
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Stuff and Things and Monkey Island

Grumpy Gamer

About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. This gag was perfect, and in some ways better then making the player solve more puzzles.

Puzzle 130