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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. 3D models are an integral part of many films and games and have many different purposes.

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A comprehensive guide to in-demand roles in film and games

CG Spectrum

There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. How would you like to contribute, creatively and technically, to a film or game?

Film 52
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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

It has come a long way since its release, and its applications have gone beyond game development to reach other areas like architectural visualizations, film, television content creation, broadcasting, and more. Number of Polygons: The number of polygons that may be used in the engine is likely the biggest change between UE4 and UE5.

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CGS Dept. Head of VFX enters KitBash3D's Mission to Minerva Challenge

CG Spectrum

However, they are often modeled in such a way that they have few subdivisions, so a panel on the ship might just be one or two polygons. Now all the polygons on the ship are no longer connected to each other. My technique is as follows: Take an asset and put a facet node on it. Select unique points. This is your fractured geometry.

Terrain 98
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

He was working as a software developer while also making independent films and playing in a band before McCulloch turned all his time and attention to game development. It made sense to me that lower polygon models and mostly solid color textures would make things easier when the time comes to tackle optimization.

Dev 145
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Nanite enables film-quality source art consisting of millions or billions of polygons to be directly imported into Unreal Engine — all while maintaining a real-time frame rate and without sacrificing fidelity.

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3D Art Styles For Games

Moonmana

It’s fair to say that 3D game art styles are used everywhere – in film and cartoon production, animation, interior design, and architecture fields, and especially in game development. In low poly style, everything in a game is made of geometrical shapes – polygons. In many titles, the number of polygons exceeds a million!

Art 52