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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

I just assumed game development involved writing code all day.” He now works under the name of HALbot Studio s on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. I’m not good with story telling or puzzle design, so combining some expertise would be nice.”

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. I used ChatGPT heavily while writing the backend Amazon service that handles the daily challenge. In his spare time however, Evan Polekoff likes to work solo on whatever crazy project his mind thinks of.

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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

His debut game Unknown Number was the first game in what its creator Tom Keane called the ‘First Person Talkers’ genre. Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC.

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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Inside the Input folder Right Click -> Input Action: Rename the input action to IA_MoveForward: Double click the IA_MoveForward and these are the options you’ll see when you open it in the editor: The Action Description option allows us to give a description to the input action we created, for this one we can write MoveForward.

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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

Because, at their hearts, Zelda games are puzzle games with a bit of combat bolted on. Puzzle games are a niche genre. They put years into writing it, finished it, and spent another year polishing it! Remember, this is a puzzle game at heart. Soon, I'll write a bit about the bad choices, which are all pretty interesting.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A dense randomized mini-chess puzzle where everything matters. I wanted to try to merge these design sensibilities with my first person gay sex aesthetic, paired with the old tradition of retro grid-based first person CRPGs like Wizardry / Ultima Underworld / Legend of Grimrock where you crawl through dungeons step by step.

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