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I just assumed game development involved writing code all day.” He now works under the name of HALbot Studio s on not one, but two firstperson survival horror games, House of Lies and The Nightmare Escape. I’m not good with story telling or puzzle design, so combining some expertise would be nice.”
For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and firstperson shooter hybrid. I used ChatGPT heavily while writing the backend Amazon service that handles the daily challenge. In his spare time however, Evan Polekoff likes to work solo on whatever crazy project his mind thinks of.
His debut game Unknown Number was the first game in what its creator Tom Keane called the ‘FirstPerson Talkers’ genre. Unknown Number put FirstPerson Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC.
Inside the Input folder Right Click -> Input Action: Rename the input action to IA_MoveForward: Double click the IA_MoveForward and these are the options you’ll see when you open it in the editor: The Action Description option allows us to give a description to the input action we created, for this one we can write MoveForward.
Because, at their hearts, Zelda games are puzzle games with a bit of combat bolted on. Puzzle games are a niche genre. They put years into writing it, finished it, and spent another year polishing it! Remember, this is a puzzle game at heart. Soon, I'll write a bit about the bad choices, which are all pretty interesting.
A dense randomized mini-chess puzzle where everything matters. I wanted to try to merge these design sensibilities with my firstperson gay sex aesthetic, paired with the old tradition of retro grid-based firstperson CRPGs like Wizardry / Ultima Underworld / Legend of Grimrock where you crawl through dungeons step by step.
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