article thumbnail

Understanding and Measuring PC Latency

Nvidia

In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). For a list of tagged events, see Table 1.

PC 102
article thumbnail

Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Help us continue our work: Make a Donation The illustration picture for this article comes from Psycho Patrol R , a FPS/mecha hybrid europolice sim, which was recently released in Early Access on Steam. Download Godot 4.4.1 Godot exists thanks to donations from people like you. if something that worked fine in previous 4.x

Render 86
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Support Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community.

Beta 76
article thumbnail

Games Crashing on ROG Ally? Here Are the Best Fixes!

Game Errors

Why are games crashing on ROG Ally? Games crash on ROG Ally due to faulty game modifications, static VRAM settings, background apps causing compatibility issues, an outdated GPU driver, a disabled FPS limiter, an outdated BIOS, pilled-up shader cache files, or too high resolution for demanding games.

FPS 52
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Is solving these problems enough for Godot to become a top AA / AAA game engine? Godot, at its core, is and will always be (by design) a very general purpose game engine. This mean that the tools provided, while certainly capable, are still game neutral. Game specific templates and behaviors.

AAA 145
article thumbnail

Agile input processing is here for smoother, more responsive gameplay

Mircosoft Game Dev

In a game engine, the engine loop is the sequence of steps that is happening again and again to let the game run. Consider a game that wants its gameplay logic and physics to run at 60 FPS. This new approach improves the responsiveness of the game in situations of lower-than-ideal FPS.

FPS 52
article thumbnail

Release candidate: Godot 3.3 RC 9

Mircosoft Game Dev

For the legacy render path (non-batching), we're changing a flag to GL_STREAM_DRAW which seems to give significant FPS gains on some test cases. Please report if you see any suspicious FPS drop in RC9 compared to RC8! See GH-47864 for details. See the full changelog since 3.2.3-stable if something that worked fine in 3.2.3

Bug 52