This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. ended up making it into 4.4
Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Mesh resource for each pass of the particle.
Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Teams that optimise early avoid rework and scale their games faster across platforms. Choose the right graphics API per platform (Vulkan, Metal, DirectX).
Nowadays, we can see three common types of platforms: Native(iOS, Android, PC, Mac, Harmony, etc), Mini Games(Wechat MiniGames, Tiktok Mini Games), and H5(PC Browsers, Mobile Browsers, Facebook Instant Games, Poki Games, etc). So, developers often ask: How to make my project run smoothly on different devices and platforms?
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. Mono build (C# support + all the above).
GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. Mono build (C# support + all the above).
Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Our HTML5 platform maintainer Fabio kept doing a lot of work for this platform in the 3.4 release: Better handling of moving platforms thanks to fabriceci : GH-50166.
The rationale for the OpenGL ES 3 renderer was having a single codebase for targeting all platforms: Desktop Linux, Windows, macOS. Save for Tegra, all other platforms (Adreno, Mali and PowerVR) are buggy and this prevented implementing many potential optimizations for the sake of stability. The rationale behind OpenGL ES 3.0.
If you’re a beginner, then we suggest you go through the posts below before you go through this one: Create A Platformer Game In Unreal Engine Create A Side Scroller Runner Game In Unreal Engine. But if you’re creating a FPS game for example, or any other game from any genre, you’re going to use texture materials as well.
If you’re a complete beginner, we recommend that you first go through our Parasite Platformer tutorial which will allow you to understand all the basics of creating a game in Unreal Engine. The link to the tutorial is below: Create A Parasite Platformer Game In Unreal Engine. Creating The Project.
An essential data platform for all mobile gaming studios. With Xsolla you can easily launch your own cross-platform player account system Let your players stay connected and engaged no matter which platform they play on. The money you save on platform fees will go directly into further improving and growing your games.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content