Remove FPS Remove Mesh Remove Platformer
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. ended up making it into 4.4

Beta 106
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Mesh resource for each pass of the particle.

AAA 145
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Teams that optimise early avoid rework and scale their games faster across platforms. Choose the right graphics API per platform (Vulkan, Metal, DirectX).

AAA 52
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Nowadays, we can see three common types of platforms: Native(iOS, Android, PC, Mac, Harmony, etc), Mini Games(Wechat MiniGames, Tiktok Mini Games), and H5(PC Browsers, Mobile Browsers, Facebook Instant Games, Poki Games, etc). So, developers often ask: How to make my project run smoothly on different devices and platforms?

Code 52
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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. Thirdparty library updates (mbedtls 2.16.7,

Beta 52
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. Thirdparty library updates (mbedtls 2.16.7,

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Core: Fix debugger error when Dictionary key is a freed Object ( GH-39906 ) [regression fix]. Mono build (C# support + all the above).

Bug 52