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It is currently working on a "non-lethal FPS" for which it intends to hold monthly playtests. Though based in Malmö, Sweden, the team – which already employs 25 developers – works remotely and includes talent from Riot Games, CD Projekt Red, and Ubisoft. Read more
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. Playtest early. With no recollection of the past, players are guided only by a mysterious, familiar voice as they search for a way off the vessel.
Build distribution & playtesting: Studios can leverage Amazon GameLift Streams to remotely access and test the latest game builds instantly, without the need for complex installations or downloads.
Amazon GameLift Streams , the groundbreaking new capability, enables game streaming directly to players at 1080p and 60 fps without requiring downloads or installations made its debut at GDC. Image 2: GDC 2025 attendees demo Amazon GameLift Streams.
This extended infrastructure provides a developer platform for studios and publishers to perform their game development virtually, starting with playtesting. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world. All this is possible with Cloud Playtest on the GeForce NOW Developer Platform.
Playtesting Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development. No amount of playtesting is ever enough, he says. Kaye embraced the use of Large Language Models, which he credits with saving valuable time.
Frag Lab – founded in 2017, Frag Lab a video game development studio based in Kyiv, needed a cost-effective solution to launch and scale their first game, Shatterline, a fast-paced multiplayer FPS. With Amazon GameLift, Frag Lab was able to support players around the world while their team operated remotely during COVID and the Ukraine war.
As a consequence, most Chinese players had only played CoD offline campaigns, since there were no official servers running in China, and their experience of the franchise was less around the twitch-y FPS brand CoD was known for, and more about cinematic single player missions.
In addition to fixing some lighting errors and searching for any lighting-related issues that could be causing FPS drops, our level designers began overhauling the lighting in the entire Dalamase level to give it a much darker, more nighttime feel. Additionally, the gap issue you can see at the end of the video below is now fixed too.
In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout. Level 4 originally had two cops to make it more difficult to trap them, but in my playtests that turned out to be way too punishing and forced a forever stalemate.
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