Remove FPS Remove Shaders Remove Simulation
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Highlights Many features originally intended for 4.3 ended up making it into 4.4

Beta 106
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

The cover illustration is from Ballionaire , a roguelike pachinko simulator where the laws of physics bend to your will, developed by newobject and published by Raw Fury! Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Export: Disable Metal and Vulkan renderers in simulator builds.

Beta 77
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Cars/people in city simulators, where thousands appear all across the city. Sandbox style simulations. Most likely aimed at TPS/FPS games, which is the most popular game type made with the engine. GPUParticlesMaterial resource (or even an optional dedicated shader). Complex custom particles that run on CPU.

AAA 145
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How to Create a Game-Ready AAA asset

Logic Simplified

At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. I used a Blinn Shader on the asset to spot any issues with the mesh. Blinn Shader helped me see highlights produced due to light shining off the surface at low angles. The gun has metallic surfaces and I wanted that successfully simulated.

AAA 78
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Realistic Lighting in Justice with Mesh Shading

Nvidia

Recently, NetEase introduced Mesh Shader support to Justice. billion triangles running over 60 FPS in 4K on an NVIDIA 3060Ti. Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. Q: How do Mesh Shaders solve this?

Mesh 52
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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. Comparing the visual output of graphics settings, shaders, or rendering techniques in an animated scene. Non-real-time simulation, which is enabled using the --fixed-fps command line argument.

Render 54
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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

For decades, game engines have been used to create applications, simulations and more. Comparing the visual output of graphics settings, shaders, or rendering techniques in an animated scene. Non-real-time simulation, which is enabled using the --fixed-fps command line argument.

Render 52