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Yellow Paint in Game Design: Clarity or Crutch?

Game Designing

Every ladder screams ‘game design’ instead of blending into the world,” wrote one frustrated player. Why Developers Keep Reaching for Yellow Paint Player Guidance Made Simple In cluttered environments, even carefully designed climbable surfaces can blend into the background. Once you see it, you can’t unsee it.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. says Lamhut laughing.

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Invaluable lessons on crafting impactful games: insights from LIMBO’s Dino Patti

PreMortem.Games

This approach creates a sense of wonder and discovery, empowering players to feel ‘agency’ as they explore the game. It’s a design method unlike many other games and something that took me time to fully grasp. Here, instead of asking players for feedback, we observed how they interacted with the game.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players cant lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students.

Co-op 104
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How to Build a Game Design Skill Tree

Game Designing

What Is a Skill Tree If you’re new to game design, think of a skill tree as a branching roadmap of abilities. The idea came from tech trees in old board games like Civilization. But it was Diablo II that brought it into video games in a big way. Adding a tree—even a small one—immediately made the game more engaging.

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

Playtest early. It forces me out of my comfort bubble and scope, and to consider the ideas of the people I’m making these games for.” It definitely affected the vibe of the game, making it darker and more depressing, but still having hope for the future.” It’s used to both fight enemies and solve puzzles.

Dev 104
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Or try to make a game designed to be loved by every person in the world. ChatGPT Tomasz Kaye had prior game development experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. No amount of playtesting is ever enough, he says. War (what is it good for?)