Remove Game Design Remove Game Developer Remove Playtesting
article thumbnail

Importance of playtesting in game design

Logic Simplified

The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. What is a playtest? Let’s find out.

article thumbnail

7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Monopoly is a bad game, but have a little respect. This is a critical element of good game design.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This idea was at the heart of the discussion on the 2nd of December 2023 at the AGW panel titled: The Importance of an Entrepreneurial Mindset and Business Support for Female Game Developers.

article thumbnail

10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. This two-part article was so influential in my initial design of War Co.

article thumbnail

3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. If you don’t consistently work to improve, you won’t make the game you want to make. Note that when I say “quit”, I don’t mean “quit board game design.”

article thumbnail

BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. says Lamhut laughing.

Studios 129
article thumbnail

Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

Jason Nicot , a French solo game developer operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but game development never really left his mind.

Dev 239