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BitCake Studio , an indiegamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started.
Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android gamedevelopment. Merits: Easy to learn and use for rapid development.
Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on GameDeveloper that gave me pause for a second about whether this is what gamedesign at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)
From improved graphics to reduced latency, remote gaming brings unparalleled opportunities for both players and developers. Lets explore how it will transform the mobile gamedevelopment landscape and why this shift holds immense potential for developers and players alike.
The Transformative Landscape of GameDevelopment: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with gamedesigner and educator Willem Delventhal offered insights into the evolving realm of gamedevelopment.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.
More and more South-Korean indiegamedevelopers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Yet, because of such experiments, there are victims.”
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
The annual GameDevelopers Conference (GDC) was held last week in San Francisco, boasting 28,000 attendees ! Penny was kind enough to share her experience at GDC and why she believes it's such a valuable event for people looking to break into the games industry. Meet Penny!
Canadian indiegamedevelopment studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for gamedesigner Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
Sophie Artemigi tells us what it’s like being a video gamedesign master that works outside of the big companies to make weird and entertaining art that connects with people
Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. In 2015, almost $200 million was raised on Kickstarter for board games. Everyone – the most indiedevelopers, the established companies, the fans, and the investors – get to participate in an open forum.
The Clash of Choices in GameDesign Josh Bycer josh@game-wisdom.com One of the many balancing acts of gamedesign is the act of creating cool, interesting, unique, abilities for the player to use, and then balancing said abilities within the scope and design of your game.
Many of you who read this blog know that I am self-publishing board gamedesigner who uses Kickstarter as my platform of choice for funding the bulk of my projects. Certainly no surprise if you’ve read some of my articles like A Crash Course on Kickstarter for Board Games. Need help on your board game?
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indiegame company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
What began as a casual endeavor gradually evolved into a fully-fledged studio as the game’s success solidified their path. Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and GameDesigner of his company called Elden Pixels.
His turning point came in 2019 at Comic Con Africa, where he discovered a GameDesign degree at Wits University’s stand. “I However, it still took a nudge from a dreadful experience in an Applied Mathematics class to propel him to switch from Computer Science to GameDesign. It was great! I had so much fun with it.
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
I think you have the wrong idea about what gamedesigners do. We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
First time gamedevelopers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indiegame studio. “We I think that is clear in the language of the game and players seem to appreciate the humor.” I have no background in gamedevelopment, it was just a hobby”, he says. “I
The second memory happened when the Hand Eye Society guys invited me to show the game in Toronto. It was July 4th and I was in Canada with two other NYC gamedevelopers who were also showing their games. The whole bar was watching the game, and when the Canadian team beat us, the entire place broke into “O Canada.”
This episode is sponsored by [link] 56% off subscription 20% for one-time purchases with my code GAMEDEV20 Introducing a special guest Max Fink, one of the developers behind the steam sensation, Battle Bit Remastered. In fact, their team took a lot of inspiration from games like CS:GO and other tactical shooters, such as Battlefield.
He decided to start his own indiegamedevelopment studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. featured]. [My Dogyeong L. Pixel art by PieGlitched.
Pocket Gamer Connects London 23rd – 24th | London, UK Pocket Gamer Connects provides value for every level of the mobile and portable device gaming industry from global corporations through to indiedevelopers, whether you’re looking to develop strategies or make new connections. Find out more. Find out more.
AWS GameTime is for gamers and budding gamedevelopers who want to go “behind-the-scenes” and learn how their favorite gaming experiences are made on AWS. The livestream is dedicated to showcasing gamedevelopers, playing their games and sharing their stories and expertise from the video game industry.
Getting started with your first NFT gamedevelopment venture can be interesting. But is the NFT gamedevelopment market worth entering? The global play-to-earn (P2E) NFT games market is predicted to reach $3.6 So, yes – NFT gamedevelopment is worth it. But what are NFT games? billion by 2028.
In the indiegame dev scene, the use of AI is often met with suspicion and disdain. But AI comes in many forms, and some developers see it as a tool to enhance storytelling and create unique, immersive experiences, all while keeping a close eye on the ethical concerns surrounding its use.
That’s when I realized that I love to make games. I love to see players’ reactions when they play my game. Ironically, my cousin hated gamedesign and instead works in real estate.” The cost of development is cheaper if you know how to draw, program, and write music. Why is marketing an indiegame so hard?
The world of gaming is always on the brink of something new, something vast, something that promises to change how we play and interact in virtual spaces. I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. “It’s like they’re still in touch with their indie origins,” he said.
BitCake Studio , an indiegamedevelopment studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started.
Attendees from all corners of the continent -Nigeria to Ethiopia, Tanzania to Ghana, Benin to Rwanda, Sudan to South Africa, Senegal to Kenya, and even beyond, with the West Indies and France present- gathered to celebrate, connect, and learn from one another. Anne also introduced us to HP’s Esports Management and GameDevelopment courses.
Board gamedevelopment is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board gamedesign and development. This week, I want to zero in on the subject of making the perfect board game rule book.
What is a GameDesigner? Summary Gamedesigner wears many hats. This is especially true in a small indie team. Whether gamedesigners are part of a small or large company, they play an important role in ensuring that all aspects of the gamedevelopment align with the initial vision of the creators.
I recently spoke to Eric and chronicled his mesmerizing journey from architecture’s rigidity to the fluidity of gamedevelopment. I’m making a game called Lucid ,” began Eric, a clear nod to a rich history of 32-bit gaming, particularly the SNES era. .” There was a turning point though.
During Embracer’s annual meeting , its CEO Lars Wingefors blamed the growing power of platforms : “In reality, we are paying more fees to platforms than we spend on gamesdevelopment every year.” Unlike the film and music industry, there remains a dire absence of ways for young talent to enter the games industry.
As far back as solo developer Sandro Luiz de Paula (aka ansdor) can remember he always wanted to be a gamedeveloper. But that didn’t discourage him at all: “I wouldn’t feel comfortable working on a game if I had to just follow someone else’s ideas.” For the first time it seemed feasible to me.
, this Saturday June 12, 2021, we are headlining the Georgia GameDevelopers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. Watch it for free on www.youtube.com/GeorgiaGameDevs Here's the deets!
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. This is a more business-oriented aspect of gamedevelopment that we rarely see, and frankly, an aspect we rarely associate with DF either.
To make everything working smoothly during the massive online battles requires some very specific skills from the developers. This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, GameDesigner at Triternion.
In addition to modern takes on classic games, many companies are creating entirely new content based on retro themes. For example, indiegamedeveloper DrinkBox Studios recently launched Guacamelee!, Designing a retro game. Castlevania and Metroid.
How do you design VR games to challenge and attract advanced players at the same time? The challenge for VR gamedevelopers lies in designing mechanics that are both challenging and appealing to advanced players. It often turns out, I should say, that the games are simply too… easy.
It is no secret that gamedevelopment is a complicated process. Developers often need to make continuous adjustments to align the product in development with its initial vision. These adjustments touch upon various facets such as gameplay, user interface, and overall gamedesign.
Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia GameDevelopers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.
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