Remove Game Design Remove Graphics Remove Puzzle
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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Azul has taken the board game world by storm. Like Sagrada , it’s a gorgeous and approachable puzzle game with emergent complexity that becomes ever more apparent with more plays. It’s also, somehow, always trending on social media and Board Game Geek. All the rest is graphic design.

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Why Adventure Games Suck

Grumpy Gamer

Some people will tell you that Adventure Games aren't really dead, they have just morphed into other forms, or that other genres have absorbed Adventure Games. A great number of people in this business secretly (and not so secretly) wish they were making movies, not writing video games. It's an advanced puzzle, I was told.

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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

High-end games with dynamic effects and photorealistic graphics are best developed with it. Merits: Industry-leading graphics for immersive gaming experiences. Strengths Provides more control over game mechanics for experienced programmers. It’s better suited for premium games that require intensive graphics.

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Why Adventure Games Suck

Grumpy Gamer

Some people will tell you that Adventure Games aren’t really dead, they have just morphed into other forms, or that other genres have absorbed Adventure Games. ” A great number of people in this business secretly (and not so secretly) wish they were making movies, not writing video games. Knock it off! I disagree.

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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019. Puzzle RPGs on Mobile.

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. We try to make games that we’d like to play ourselves, but we don’t necessarily stick to one game genre”, says Thomas Ryder.

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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and game designer. We try to make games that we’d like to play ourselves, but we don’t necessarily stick to one game genre”, says Thomas Ryder.