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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Funny then that the game is made in Copenhagen, Denmark. The team is complemented by a handful of freelancers who will pitch in from time to time. “We

Indy 118
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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. ” In terms of the 2D art, the team was fortunate to find an artist that clicked.

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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

Midnight Girl , from indie studio Italic , oozes French cool. The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Funny then that the game is made in Copenhagen, Denmark. The team is complemented by a handful of freelancers who will pitch in from time to time. “We

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his studio, about collecting short video fragments to assemble complex psychological stories.

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Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. “I However, it still took a nudge from a dreadful experience in an Applied Mathematics class to propel him to switch from Computer Science to Game Design. It was like a rhythm I loved.

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Friday Questions #2

Grumpy Gamer

I’d love to make a true point-and-click adventure in real 3D (not that fake 2D/3D). Do you think a bigger marketing campaign would have increased revenue to the point of making enough money to fully fund the next game? I guess I’m wondering how much do you think marketing can influence the success of a game.

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Friday Questions #2

Grumpy Gamer

I'd love to make a true point-and-click adventure in real 3D (not that fake 2D/3D). Doing point-and-click adventures at breakeven doesn't do that, and I think that's always been a motivator of mine. I guess I'm wondering how much do you think marketing can influence the success of a game. And that is partly true.