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Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.
After the exhaustion of shipping a game, I have a period of deep uncaring about the medium. I need to play a few really fun games to get interested again. It's a truly remarkable indie title. Each game also has an extra-difficult goal, and completing it rewards you with a cherry. (As games are hugely varied.
Team up It was right at the beginning of the pandemic, in early 2020, when Austrian indie dev Dominik Hackl started working on Summit , a 2D mountain-climbing Metroidvania. Without much game dev experience he relied on YouTube dev vlogs to help him along. Three years later the game launched without much success.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term.
Midnight Girl , from indie studio Italic , oozes French cool. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and gamedesigner.
Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.
There's a Portal-like moment where you escape the puzzle. Can't wait for the full frontal in the next game!) Wayward Strand by ghost pattern This is a young adult sidescrolling storybook sort of game about hanging out on a steampunk airship recommissioned as a flying hospital / retirement home in rural Australia circa 1980.
Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.
The game is the debut of Swiss indiegame studio Naraven Games. Co founder and writer Julia Jean found inspiration for the game in her fascination for the ordinary. Compelling puzzles And so the team built the game around the story. Absolutely! Even a bit too much, maybe”, says Jean. A rubber duck!’.
About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. Never be afraid to edit you game down if it needs it.
About a year and a little more ago, as I began designing the uber-awesome DeathSpank , I played all the way through The Secret of Monkey Island to refresh myself on the puzzles and dialog. No point in having to solve the same puzzle over and over. Never be afraid to edit you game down if it needs it.
Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and GameDesigner of his company called Elden Pixels. A Void Hope is an atmospheric puzzle platforming adventure set in a world teetering on the edge of collapse.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indiegame company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
Midnight Girl , from indie studio Italic , oozes French cool. Funny then that the game is made in Copenhagen, Denmark. Pedersen is the programmer and CEO of the company and Ryder takes on the roles of game director, graphics artist, musician and gamedesigner.
Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC. And so, we quickly realised the potential to form a bit of a ‘Super Group’ by bringing GameDesign and AI Tech together.
He decided to start his own indiegame development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. The team updated the game earlier this year to include health bars. Gerel battling enemies.
But the end is here, the game is out now on steam. Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on game development made a lot of sense.
But the end is near, the game will release on steam sometime in the foreseeable future. Every man and his dog has made an indiegame but no one has painted a game yet. A point of interest in the indiegame sea.” Making games is different to making anything else. Game development takes so long! “Try
Baldur’s Gate 3 Has Mountains of Stuff Over the years, I've tended to make my gamedesigns cleaner. One of the best articles ever written about gamedesign is about Magic: The Gathering. Happily, there are players who get all their fun from solving puzzles like that. That is my personal aesthetic.
On the other hand, a lack of atmosphere, or an atmosphere that is at odds with the game’s mechanical and narrative design can be off-putting to players and lead to poor reception. It’s also important to consider that the bar for video games is being set ever higher, even for indies.
It was famously designed by Gygax to mess with the players in his own campaign and provide meat for players who came to him and said they could beat anything he threw at him. The main problem, alas, is that, while it IS a fascinating landmark for gamedesign, it is not a good adventure. The older one is my copy.)
Complex puzzles, a dynamic combat system, or advanced interaction with the environment are just a few options to consider when creating a VR game for this target group. Designing VR games for advanced players requires a combination of creativity and a deep understanding of technology and user expectations.
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting gamedesigner / systems design things. I don't discuss much of the game narrative. I assume general gamedesign knowledge but minimal Deathloop-specific knowledge.
Our tiny company has been earning (well, "earning") a good living making indie computer games for 27 years now. We write super-retro, super-low-budget games that don't look great. Our gamedesign is quite solid, but the stories we tell is what keeps us in business. A really solid story in an indiegame.
By the way, artists sometimes offer interesting and unusual solutions by mixing low poly with other styles to create amazing in-game experiences. This style can be a nice option for adventure, mystery, and puzzlegames. Fantasy realism is used for games full of movement, action, and drive. Fantasy Realism.
The main benefit of supporting C# is that, all of a sudden, Godot will become a more-than-tempting option to the indie and corporate cultures who are used to products supporting this language. in a way they can expose the coarse parameters and logic to level designers or gamedesigners. with small effort.
Kevin J Bray (Game Engineer) , another professional with years of entrepreneurship experience (CEO at now defunct Byte Canvas; Executive Director at Tonk Tonk Games), who previously was a developer and lead engineer at League of Legends (about the same time as Maya). The profiles make me think of something indie-looking.
Doggo leads to an enormous, entirely optional area with tons of creative fights, fun puzzles, and neat stuff to do. It was the only place where the game just took a breath and relaxed and laid off the emo drama and let me play God of War. As I grow older, I find I want to strip the unnecessary out of my gamedesigns.
Starting over, is the game commercially viable? This is where 99.99% of indie developers and studios make their main and most fatal mistake. And no, it's not the scope that makes the game viable or inviable. A lot of articles you read about making a successful game will tell you to keep your scope small to avoid risks.
On looking deeper, it was found that this was driven by two things - 30-35% of the growth was driven by increased IAP integration in various hypercasual mini-genres, most notably Puzzle. The remaining was driven by two titles - “ Crane Game Toreba ” and “ Clawee ” - which together raked in ~$45M over 2019. Ad revenues not included.
He is a highly successful indiegame creator who makes really good action games (Salt and Sanctuary is the best-known one.) My games, by the modern standard, look like absolute dogs. Yet, I'm going to have a full career writing indiegames. Video games have similar terms: "RPG." Metroidvania."
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