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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games.

Games 78
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The Spine Animation Story at Logic Simplified

Logic Simplified

Abhishek had to reinvent the pose to what can be called ‘resting but still ready for action’ (if you hire game designers from us, this is how you will find them during lunch hour.) This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games.

Animation 110
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

Much of Avalan’s work is based on Unreal 5’s GPU-driven rendering pipeline, Nanite. “We’ve run some tests with Nanite and we’ve got literally trillions of polygons inside our scenes,” says Pinnock. “A metaverse is going to appear,” he says.

Build 98
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The Future of 3D Art in Interactive Entertainment

iXie gaming

This technology allows game artists and developers to create high-quality and interactive 3D experiences using real-time rendering. Here’s a quick look at some important trends and technologies shaping the future of 3D art in gaming: 1. Real-Time Rendering Real-time rendering has become the new normal in the world of 3D art.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 After meeting the initial goal, we hired karroffel to continue her work on GDNative (more about this below) and work on a new rendering backend. New physically based 3D renderer.

Render 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Many innovative visual effects that have become mainstream within the past generation cannot be utilized in Lost Ark, such as physically-based material rendering (PBR), dynamic lighting, etc. Fortunately, the art design of the game performs well. The static lighting and shadow rendering are excellent. Oily skin texture).