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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

Games 78
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
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The Future of 3D Art in Interactive Entertainment

iXie gaming

By automating the tedious tasks involved in building 3D art, AI and ML will potentially generate more intricate textures, characters, and materials faster and more effectively. Advances in technology allow for higher polygon counts, better textures, and real-time lighting effects, making games more visually appealing and engaging.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. Godot will pick the right compression for textures when importing for mobile, and supply them over the network. Still, Godot 3.0

Render 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Oily skin texture). Fortunately, the art design of the game performs well. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. In-game models used in the cutscenes are obviously not suitable for close-up cutscenes in terms of texture or polygon quality.

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3D Art Styles For Games

Moonmana

In low poly style, everything in a game is made of geometrical shapes – polygons. Low poly art has no textures but poses a strong focus on shapes, materials, and lighting. . In many titles, the number of polygons exceeds a million! The most popular tool for texturing and creating materials is Photoshop.

Art 52
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Coherent Creature Design

Mnenad

Gunther Rehfeld, author of the german book “Game Design und Produktion”  from 2014, mentions the importance of shapes in his chapter about concept art. I admit having trouble with exporting textures and stuff sometimes in the past, but at the moment I think it does its job quite well.

Terrain 52