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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Escape Rooms will make you a better board game designer. This is partly because Escape Rooms are everything that board games aspire to be – complex problem-solving games that appeal to a wide audience and provide a remarkable physical experience. Board games often run the risk of having themes that feel pasted-on.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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4 Lessons from Dinosaur Island for Aspiring Board Game Designers

Brand Game Development

With this in mind, a keen observer of the board game industry will notice there are a bunch of ways you can create unique physical experiences. You can use creative three-dimensional gameplay like Colt Express or props like Ca$h ‘n Guns. From its success, we can all learn how to create games with enticing themes.

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Pre-production lays the foundation for artistic direction, ensuring that all visual elements align with the games mechanics, worldbuilding, and narrative. This stage involves close collaboration between game designers, art directors, and concept artists.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

“To ensure authenticity, we referenced American dramas, cartoons, and games from that era when designing everything from the characters’ clothing to office props.” During that time he crossed paths with Cho Si-wook , now the lead game designer at Funnylocks Game Studio.

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Solo developer Splenbit of Blocks Tracks Trains: “I like pursuing my own vision”

PreMortem.Games

Actually I’d like to join a team that has great artists and game designers but needs a programmer. I’m not good with story telling or puzzle design, so combining some expertise would be nice.” But since then I added a few models and props to make it a bit quicker and more fun to use.”

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Why does accessibility in board games matter? (A Guest Post by Michael Heron of Meeple Like Us)

Brand Game Development

I’ll just put down this dubiously large book of impressive philosophy that I was totally reading and not holding like a prop. However, I think it’s also promising evidence that there is an appetite out there for this content – a desire to view and evaluate gaming through the lens of impairment and exclusion. license ( Source ).

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