Remove Game Design Remove Puzzle Remove Simulation
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. Playtest early.

Dev 104
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Daily Missions in Puzzles: Why should we see them more often?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. The world of mobile gaming has grown incredibly diverse, with subgenres branching out and becoming increasingly specialized.

Puzzle 98
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Mystery investigation specialist EQ Studios “All our murder scenes are fictional”

PreMortem.Games

This decision gave rise to The Painscreek Killings , a walking simulator detective game with a strong narrative focus. “We For Scene Investigators, we had different designers designing the case files”, explains Tomi. Some started from a puzzle standpoint. “We were short on talent and experience”, says Tomi.

Studios 129
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The Best Careers in Math You Never Thought About

Real Programming

Game Designer Game design is a math-intensive career. From creating realistic physics simulations to designing engaging game mechanics, math plays a crucial role in crafting immersive experiences. Opportunities in the growing gaming and entertainment industries.

Data 52
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On the topic of “what the player is doing”, what do you feel about so called walking simulators? How does the design of a game where the player is largely is moving from point a to b is defined?

Ask a Game Dev

Even in walking simulators, there's still the active element of moving around the environment and examining each item. The player retains agency in exploration games, even though there aren't too many other overt actions to take. Consider a "walking simulator" like The Talos Principle.

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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Horror in the Darkness is a text-based horror puzzle-esque game.

Horror 109
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The Key Differences Between 2D and 3D Animation in Game Development

Big Games

Uses techniques like key framing, rigging, motion capture, and simulations to show movement. Game Genres Ideal for puzzle games, visual novels, and platformers that require simplicity and style. Popularly used for RPGs, action-adventure, and open-world games, which demand realism and extensive features.