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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

AppMagic has released a new quarterly report with an overview of the most successful hypercasual games on the market right now. Top 10 Games By Downloads Now, it’s time for a deep dive into the top 10 hypercasual games by downloads. The game features different modes and progressively more challenging levels.

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It should’ve been Donkey Kong Racing

Keith Burgun

Feels like a “rare” few know about what an incredible game Diddy Kong Racing is. DKR is a legit racing game, as in, your skill at racing will be mercilessly judged by the game. DKR is a legit racing game, as in, your skill at racing will be mercilessly judged by the game.

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4 Lessons from Twilight Imperium for Aspiring Board Game Designers

Brand Game Development

Twilight Imperium is among the greatest board games of all time according to BoardGameGeek. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Nevertheless, there are great lessons we can learn from this game with even a casual analysis.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? Synchronization: Ensures that game states remain consistent across all clients.

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Deathgrip by Reclaim Interactive takes us back to the podracers of the future

PreMortem.Games

It’s unapologetically reminiscent of the Star Wars podracer games from the 1990’s but it’s insanely fast and incredibly fun. The game is made by a two-man team called Reclaim Interactive. “I Young got his podracing fix through the Star Wars Episode 1 Racing games (SWE1R). I like the design of the Star Wars racers.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

The Ancients is a turn-based survival strategy game where players lead a prehistoric hunter-gatherer tribe through the last ice age. It’s the debut game of Turkish studio Gorilla Softworks. It’s the debut game of Turkish studio Gorilla Softworks. “We Both are big fans of the strategy genre and in particular the Populous games.

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How much freedom does a game designer have at a non-indie studio? Are they able to pitch and create their own ideas or are they basically project leads that get assigned games to make/design (ie that time everyone was making a WW2 shooter)?

Ask a Game Dev

I think you have the wrong idea about what game designers do. We're not project leads that pitch entire games, we're [ content creators ] that build the bits of specific content in games - the spells, the monsters, the fights, the classes, the races, the quests, the environments, the stats, the companions, and so on.