article thumbnail

Upending player expectations with the surreal horror game Anglerfish

Game Developer

Repetition can be a game design strength if planned carefully.

Horror 187
article thumbnail

Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Inspiration Solo developer Hitori (working under the name Hitori De productions) always dreamt of creating games by himself. For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. I dont want to work on my game 7 days a week. It was relatively easy.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Horror

iHobo

Ten Player Motives #6 Why do we love horror? It's a question that has provoked a great deal of debate, but the two most important things to understand about the horror motive are that it is about indulging in unpleasant feelings, and that precisely because it's about nasty things, it's not for everyone.

Horror 82
article thumbnail

10 Elements of Good Game Design

Brand Game Development

Instead of being a generic sci-fi apocalypse defined in gritty, gray tones, he turned up the color and turned what could have been a by-the-numbers apocalypse into an operatic, psychedelic technicolor horror show. On the other hand, with Tasty Humans , we kept the game by being dark by using really bright and pretty pastel colors.

article thumbnail

Harvest Island is a mix of farming and horror “I figured it’s a unique premise”

PreMortem.Games

Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research. “A A lot of people know about Stardew Valley and streamers love horror games. Le created the game by himself in three and a half years.

Horror 104
article thumbnail

Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. It was famously designed by Gygax to mess with the players in his own campaign and provide meat for players who came to him and said they could beat anything he threw at him. Tomb of Horrors is a very cool experiment, but it is not a well-considered one.

Horror 76
article thumbnail

Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 156