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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Like Seoul-based Funnylocks with their recently released horror action shooter Unstoppable. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To

Indy 104
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Harvest Island is a mix of farming and horror “I figured it’s a unique premise”

PreMortem.Games

Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research. “A A lot of people know about Stardew Valley and streamers love horror games. Le created the game by himself in three and a half years.

Horror 104
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. Of course, in a zoo.

Animation 156
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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. It was famously designed by Gygax to mess with the players in his own campaign and provide meat for players who came to him and said they could beat anything he threw at him. Tomb of Horrors is a very cool experiment, but it is not a well-considered one.

Horror 72
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. Of course, in a zoo.

Animation 118
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. At first, I was planning to make a walking simulator-horror game. A year later, I started to add puzzles and worked out a story and a few key philosophical concepts for the game.”

Dev 104
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3 Years of Marketing Harvest Island

Yobob Games

Game Development Journey of Marketing. 3 years is a long time to make a game. I just knew I needed my next game to be bigger than my previous if I wanted to be a game designer full time. I say this because I worked on other games before Harvest Island. For me, I’m just a guy that’s making an indie game.

Horror 52