This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Inspiration Solo developer Hitori (working under the name Hitori De productions) always dreamt of creating games by himself. For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horrorgame Allison Road. I dont want to work on my game 7 days a week. It was relatively easy.
More and more South-Korean indiegame developers take aim at the PC and console market. Like Seoul-based Funnylocks with their recently released horror action shooter Unstoppable. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To
Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research. “A A lot of people know about Stardew Valley and streamers love horrorgames. Le created the game by himself in three and a half years.
Like most times in horror stories, it starts out as a normal night. Welcome to the unsettling world of Zoochosis by indiegame studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. Of course, in a zoo.
The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. It was famously designed by Gygax to mess with the players in his own campaign and provide meat for players who came to him and said they could beat anything he threw at him. Tomb of Horrors is a very cool experiment, but it is not a well-considered one.
I have a lot of respect for solo indie developers, but I often struggle with the limitations and it is not what I want to be doing long-term. At first, I was planning to make a walking simulator-horrorgame. A year later, I started to add puzzles and worked out a story and a few key philosophical concepts for the game.”
Like most times in horror stories, it starts out as a normal night. Welcome to the unsettling world of Zoochosis by indiegame studio Clapperheads. The teaser trailer of the game, which featured a heavily mutated giraffe scurrying over the enclosure, received over 10 million views across YouTube. Of course, in a zoo.
In a past era of gamedesign, we complained when combat games had obligatory stealth sections -- now we have story games with obligatory combat sections. Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest."
Game Development Journey of Marketing. 3 years is a long time to make a game. I just knew I needed my next game to be bigger than my previous if I wanted to be a gamedesigner full time. I say this because I worked on other games before Harvest Island. For me, I’m just a guy that’s making an indiegame.
He is a highly successful indiegame creator who makes really good action games (Salt and Sanctuary is the best-known one.) My games, by the modern standard, look like absolute dogs. Yet, I'm going to have a full career writing indiegames. Video games have similar terms: "RPG." Metroidvania."
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content