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10 Elements of Good Game Design

Brand Game Development

If you can use an algorithm to solve your game like a Rubik’s cube, you need more surprise. one place I’ve encouraged surprise is the facedown card mechanic. Tasty Humans is about monsters fighting humans instead of the other way around, which gets a sick laugh out of everybody who sees the game. In War Co. ,

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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 156
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 118
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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Football Game Development Moss conducted over a dozen in-depth interviews with football game designers for the book. His research revealed just how difficult it is to create a great football game. A Tale of Two Halves: The History of Football Video Games is coming soon.

Balance 156
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Because choice is how you can differentiate a book from a game. Change: 7/10.

Horror 109
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Top 10 Board Games for Christmas 2019 (and Why They’re Popular)

Brand Game Development

It’s got all the elements of the original that gamers liked – the economic strategy and dynamic scoring – plus some new mechanics carefully chosen by the original creator to make the game even better. Long story short, it’s got a cute fantasy theme with really well-executed worker placement mechanics.

Games 130
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Thrill-seeking

iHobo

A huge range of brilliant puzzle game designs in the 90s and 2000s delivered thrill-seeking play that was fundamentally not about winning. These games were so perfect at pushing player's high speed buttons, that EA bought Criterion and gave them the Need for Speed franchise to develop. Next week: Horror

Puzzle 65