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10 Elements of Good Game Design

Brand Game Development

The mere threat is usually enough to keep the game going. On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. Predictability is the bane of games. You don’t want your game to feel predictable.

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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. It was famously designed by Gygax to mess with the players in his own campaign and provide meat for players who came to him and said they could beat anything he threw at him. Instead, Gygax filled his dungeon with obscure puzzles and instant deathtraps.

Horror 72
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. At first, I was planning to make a walking simulator-horror game. It’s used to both fight enemies and solve puzzles. Playtest early.

Dev 104
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Horror in the darkness by Karmic Shift Studios. Simulacra by Kaigan Games.

Horror 109
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Thrill-seeking

iHobo

Time-constraints do make games more exciting, but they also exclude certain players who do not want to feel that stressed when they are playing games. For the most part, however, the thrill-seeking motive is something that everyone enjoys, provided the game doesn't take it too far. Next week: Horror

Puzzle 65
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Origins of Ghost Master, Part One

iHobo

In 2023, the game I'm most proud of in my long and distinguished career as a game designer will be twenty years old. Why is this game so beloved? Before I talk about the ghosts, I need to start with where this game began. But I was wrong - we had one more game together. There are three new haunters here.

Film 73
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Genres are Marketing Terms, and Your Advice is Bad.

The Bottom Feeder

Video games have similar terms: "RPG." There's no swab test to tell if a game is "Survival Horror" or not. Roguelike Card Game." "Co-Op It really makes sense that game designers like rules. Metroidvania." Just never forget, they don't have hard, fast meanings! These are marketing terms, no more and no less.

Indy 91