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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 156
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Harvest Island is a mix of farming and horror “I figured it’s a unique premise”

PreMortem.Games

Harvest Island is a single-player farming simulator that allows players to farm, fish and pet all sorts of animals to their heart’s content. Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research.

Horror 104
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. Simulator, horror and animals Zoo animals transforming into mutated monsters is cool and all, but framing this idea into appealing gameplay required thorough analysis of the niche the studio wants to serve. A very scifi horror style.” Of course, in a zoo.

Animation 118
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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

“ I’ve been working on a game for close to 3 years at this point and the whole idea of IHAS has transpired through these years of development. At first, I was planning to make a walking simulator-horror game. A year later, I started to add puzzles and worked out a story and a few key philosophical concepts for the game.”

Dev 104
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Game Design Fundamentals: Information Channels

Ask a Game Dev

So what does this have to do with game design? As a game designer, you’ve got to convey a constant flow of game information to the player, and you want to avoid overwhelming them with it. It’s a powerful effect, because every channel available to you is reinforcing the horror of the scene being depicted.

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A deep dive into the beautiful (video) game in A Tale of Two Halves by Bitmap Books

PreMortem.Games

Football Game Development Moss conducted over a dozen in-depth interviews with football game designers for the book. His research revealed just how difficult it is to create a great football game. A Tale of Two Halves: The History of Football Video Games is coming soon.

Balance 156
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Horror in the darkness by Karmic Shift Studios. Simulacra by Kaigan Games.

Horror 109