Remove Game Designer Remove Mechanics Remove Playtesting
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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game. So, what is playtesting and how is it an essential part of game development?

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Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole.

Mechanics 100
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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

.” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. There are a lot of questionable game design decisions that, if corrected, could have made for a fantastic game.

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10 Elements of Good Game Design

Brand Game Development

If you can use an algorithm to solve your game like a Rubik’s cube, you need more surprise. one place I’ve encouraged surprise is the facedown card mechanic. Throughout the entire game, you must place tiles in your monster’s stomach in such a way that you will earn the most points from scoring tiles.

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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.

Studios 129
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Dev Diary: 03/31/17

Brand Game Development

Also, the game doesn’t have a defined win condition yet. Some game designers – and I count myself among them – consider to be win conditions pretty important to games. I’ve pushed a rough version of the game out to Tabletop Simulator for my use only.

Dev 130
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Why Gamification Makes Everything Else More Fun

Brand Game Development

For that reason, I’ve brought in Sean Fallon, Founder & CEO of Smunchy Games and User Experience (UX) Designer extraordinaire. By looking at game design from this new angle, we hope to help you understand why board games are so playable and what that means for other aspects of our lives. What’s the point?

UX 130