This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
If there ever was a fitting metaphor for the trials and tribulations that indie developers face while creating their debut game, it’s Ascending Inferno , the upcoming release by Australian developer Oppolyon Studio. For Oppolyon Studio’s co-founder, Isaac Iozzi , this hellish struggle is all too familiar.
. “I try my best to accept that I may not be the most talented or brilliant game developer in the world, but that I am capable of making something fun and beautiful.” Years ago, I became a solo developer initially because I wanted to make games, plain and simple. ” Why did you become a solo developer?
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.
Anima Flux , the latest game by studio Anima Flux, is exploring new territories in gaming. According to Andrey Songraf, GameDesigner and Product Owner, this makes them pioneers of sorts. “This achievement stands out because we are pioneers in this approach.”
BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main GameDesigner and Creative Director of the upcoming game Atomic Picnic , explains how the company started. There was a bunch of things she wanted in the game.
Over the past twenty years, the scope, budget and audience expectations of games have inflated, and smaller studios are left seemingly locked in a cycle of diminishing returns on increasingly ambitious productions. Thrilling as a solo ten-hour-long campaign can be, linear content is expensive to produce.
According to Carlos Casals , 3D Artist and Co-founder of Ticking Clock Games, “We were throwing around all sorts of mechanics and game genres, but we kept coming back to one image; a flying ship.” This approach has been key to ensuring that the game stayed on track during the 18 months that it took to build it.
Every successful video game features a few common elements- clear goals, surprise elements, a clean core loop, good graphics and sound, and so on. In short, they feature the major gamedesign elements. Gamedesigners follow a combination of certain basic elements to make it memorable.
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
Unreal Engine Here’s an overview of these two dynamic mechanisms that will help you understand what they are, how they work, and the merits they offer to Android programmers: Unity It is a popular game engine renowned for its cross-platform compatibility and intuitive user interface that supports both 2D & 3D game development.
The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.
Gamedesign software does play a pivotal role in bringing the digital world to life, which allows game developers and designers to create immersive and engaging experiences. The world of gamedesign is a captivating landscape brimming with possibilities.
Subway Surfers was the most popular game for three consecutive years, with 218 million downloads in 2023, 304 million in 2022, and 191 million in 2021. Source: Business of Apps ) Subway Surfers, an endless runner game, was released by Kiloo Games and SYBO studio in May 2012. It is a simple-to-play game.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all gamedesigners / devs. Each level also had unique mechanics and art styles that all tied into a cohesive whole.
GameDesigner Johannes Knop explains the success of the game by tapping in on the innate fascination of people for destruction. “ We introduce new parts and mechanics in every new world, so you constantly have new experiences”, says Knop. “By Most important part is that we have a lot of people that make games around us.
It’s the debut game of Turkish studio Gorilla Softworks. “We We are building a historically accurate survival strategy game” Gorilla Softworks co-founder Deniz Şakar explains how the team has tried to accurately portray the challenges early humans faced while they looked for ways to survive and thrive.
Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the thirteenth of a 19-part suite on board gamedesign and development. This week, I want to zero in on the subject of making the perfect board game rule book.
The game is the debut of Swiss indie gamestudio Naraven Games. Co founder and writer Julia Jean found inspiration for the game in her fascination for the ordinary. Compelling puzzles And so the team built the game around the story. Absolutely! Even a bit too much, maybe”, says Jean. Lucie then added them.”
GameDesign and Development Process Let’s quickly walk through what it takes to develop a game from scratch. Each game project has 3 distinct stages- pre-production, production, and post-production. Research: Research is important to the gamedesign process. The following steps are involved: 1. Production 1.
This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. Many ask if there is a future for these developers who spend years developing these games. Isometric art.
Driving force behind the upcoming action-platformer The Devil Within: Satgat is Manze Lee, Creative Director and CEO of Newcore Games. The South Korean studio was founded in 2020 by a team of game veterans. Joseon Post-Apocalyptic The studio decided to take it a step further when it came to the visual style of the game.
In early 2021, Cukia Kimani , co-founder of South Africa’s renowned studio Nyamakop , and a close-knit circle of four friends embarked on an extraordinary challenge that involved making 12 games in 12 months. Driven by his desire to immerse himself in gamedesign, Kimani rejoined Wits University.
Come “behind-the-scenes” with AWS GameTime Each episode is hosted live and our Twitch viewers get the chance to directly chat with the creators and game industry veterans of their favorite games. The casual interview setting is the perfect way to ask lots of questions about their gamedesign and game development process.
So, a turn-based-tactics game based around sabotage and assassination operations felt like something fresh to us”, says Senior GameDesigner Lee Brimmicombe-Wood. There’s always overlap between the different disciplines in our studio. Many course changes during development came from within the team.
This is a completely different beast from a shooter.” “ Mordhau at its core has always been about melee combat”, says Jonathan Dunn, GameDesigner at Triternion. Over the years the team grew to an international and fully remote team of 9 developers that released Mordhau, the studio’s first title, in 2019.
Many games still use this approach nowadays (after all, if it’s not broken, don’t fix it) but, increasingly, gamedesign has been moving from “individual stages” to “open” or “continuous” worlds where the boundaries between levels disappear. Creating games this way is, as a result, more challenging.
I took something that already existed (A HOG PILE mechanic that was sometimes used as almost a mini-game in the HOPAS) and decided it was worthy of exploring on its own game. I wrote the prototype in a weekend and knew it was a Good Enough mechanic to explore. Get the Clutter games at Puzzles by Joe.
One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and gamedesign make it easy for any developer to pick up. There are other ways to build a game on a budget. Because choice is how you can differentiate a book from a game. Change: 9/10.
.’ Through our discussion, I gained a profound appreciation for the delicate balance required to honor the original’s spirit while introducing innovative gameplay mechanics that captivate a new generation of gamers. “Hacking is a central mechanic in the new game,” James explained.
Game developers conceptualize, design, and build games for various platforms, including consoles, PCs, mobile devices, and virtual reality systems. Tips to Consider Before Entering in Game Development Industry 1.Define What draws you to the world of game development?
If you want to know more about the art, craft and science of game development, subscribe here. A lot of studios spend years making a bad version of a good idea – until they go and figure things out. These studios mostly tend to move back-and-forth between the Pre-Production and Production sections of development.
Building hyper-casual games is a great way to get into game development. With their short cycles and simple gameplay, crafting a hyper-casual title means you can learn important skills across gamedesign and monetisation, which you’ll need for success in the mobile games industry. How to get started.
But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his studio, about collecting short video fragments to assemble complex psychological stories.
These adjustments touch upon various facets such as gameplay, user interface, and overall gamedesign. While most of the decisions are made from within the confines of the development studio itself, developers place considerable importance on a specific form of game testing to gather invaluable insights.
In this article, we’ll explore the basics of WebGL game development, including its advantages, the tools needed to get started, and some tips for creating engaging and successful games. Some popular choices include Atom, Microsoft Visual Studio Code, and Sublime Text.
Konstantin Mitrofanov , Chief Product Officer of Belka Games (a studio that has quietly racked up half a billion in revenues) shares practical steps on how they were able to create an organization that is both autonomous and highly successful. QA doesn’t try hard enough to replicate real player behavior.
Guest post by David Fox , founder of Double Coconut — a design and development studio that has delivered hit mobile and web games for partners such as EA Sports, WB Games, Microsoft Casual Games, and more. Experience with idle games — making a repetitive action seem fun and not taxing — is key.
.” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse.
This shift is significant for the gaming industry, where development cycles are notoriously long and costly. AI’s ability to handle repetitive and time-consuming tasks frees up human developers to focus on more creative aspects of gamedesign. ” AI’s potential to democratize game development cannot be overstated.
Make a User-friendly Game. One of the main reasons behind a successful mobile gaming app is that it should be simple and easy to understand. The players should intuitively understand the mechanism of the game and get engaged with the gameplay within a few minutes they start playing the game.
When creating a game, game app developers analyze player behavior to improve their interactive scenarios, by identifying what works and what doesn't for the players in a game. This is done to refine the gamedesign and create a more enjoyable experience for their audience.
Why Will Make Your Android Game Better? Innovative Gameplay Your game will stand out if you design it with exciting and original gameplay. You must think creatively to develop mechanics that surprise and excite the gamer. Start Small It would help if you started with the small, simple game projects to grasp core concepts.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content