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The Spine Animation Story at Logic Simplified

Logic Simplified

Abhishek had to reinvent the pose to what can be called ‘resting but still ready for action’ (if you hire game designers from us, this is how you will find them during lunch hour.) Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh.

Animation 111
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Level of Detail (LOD) Management: Optimize Rendering Efficiency Through LOD the display presents simple models for objects in the distance yet shows detailed versions when objects approach which minimizes polygons with no sacrifice to graphical precision.

Games 52
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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

. “We’ve run some tests with Nanite and we’ve got literally trillions of polygons inside our scenes,” says Pinnock. IUt would be fairly easy for a game designer to create a formula to allow Naruto and people from the Marvel Universe to interact. “A metaverse is going to appear,” he says.

Build 98
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Coherent Creature Design

Mnenad

Gunther Rehfeld, author of the german book “Game Design und Produktion”  from 2014, mentions the importance of shapes in his chapter about concept art. One thing I had to keep in mind was again the number of polygons I want to use for each model. I put the credits on the end of the post.

Terrain 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. It is possible to either import a scene as a single file, or to split it into multiple instantiated subscenes, keep materials, meshes and animations external, etc.

Render 52