Remove Game Designer Remove Polygon Remove Rigging
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Level of Detail (LOD) Management: Optimize Rendering Efficiency Through LOD the display presents simple models for objects in the distance yet shows detailed versions when objects approach which minimizes polygons with no sacrifice to graphical precision. Simplify Rigs: Remove unnecessary controllers, constraints, and bones.

Games 78
article thumbnail

The Spine Animation Story at Logic Simplified

Logic Simplified

Abhishek had to reinvent the pose to what can be called ‘resting but still ready for action’ (if you hire game designers from us, this is how you will find them during lunch hour.) Rigging was then done for connecting mesh to bones and creating a skeletal frame. This is an important aspect for mobile games.

Animation 110
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.

Film 52
article thumbnail

Coherent Creature Design

Mnenad

Gunther Rehfeld, author of the german book “Game Design und Produktion”  from 2014, mentions the importance of shapes in his chapter about concept art. One thing I had to keep in mind was again the number of polygons I want to use for each model. I put the credits on the end of the post.

Terrain 52