article thumbnail

The Top 10 Popular VR Game Development Tools

Logic Simplified

Similarly, in a game development setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR Game Development Tools There are a range of tools and frameworks that are being used for VR game development projects.

article thumbnail

Tossing out textures to build a visual bridge from Hyper Light Breaker to its predecessor

Game Developer

Learn a little about how Heart Machine is bringing the Hyper Light saga to a 3D world.

Texture 273
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.

Engine 52
article thumbnail

Creation of Parallax Occlusion Mapping (POM) in Unreal Engine 5

Game Developer

It's a complex texture-based approach to add more details for objects. We create for our materials Parallax Occlusion Mapping (POM) in UE5.

Engine 233
article thumbnail

Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Choosing between these depends on your development goals and budget. Looking for cost-effective Unity game development solutions?

Games 78
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead.

AAA 145
article thumbnail

Adding narrative texture to the people and places of Horizon Forbidden West

Game Developer

Guerrilla Games' lead living world designer Espen Sogn explains how the team worked to make each tribe in Forbidden West feel unique, and crucially, persistent.

Texture 189