Remove Game Development Remove Mechanics Remove NPC
article thumbnail

VR & AI – The Future of Gaming?

Played with Fire

Unlike traditional pre-scripted NPCs, AI-driven characters learn and evolve based on player decisions, making each playthrough unique. AI in Game Design and Development AI is not just improving gameplay but also streamlining game development. How does AI improve NPC behavior in games?

AI 52
article thumbnail

Year 11 of the Cogmind

Grid Sage Games

As repeated in my Year 10 review , I’ve wanted to continue the recent several years’ trend of a higher ratio of game vs. non-game work, implying a lower relative amount of community-facing work, e.g. writing articles, streaming, hanging out discussing mechanics, etc. An NPC parade, by Darby.

Beta 59
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

AWS for Games updates from re:Invent 2023

AWS Games

During re:Invent 2023, the AWS for Games team showcased the latest ways our customers are using AWS game development tools and introduced several new purpose-built guidance and partner solutions that are now available in the AWS Games Solution Library.

NPC 57
article thumbnail

The Future of Art & AI in Game Production

iXie gaming

As AI continues to advance, the future of art and AI in game development holds tremendous promise. In this article, we’ll explore the evolving relationship between art production and AI, discussing their potential impact on the gaming industry.

AI 52
article thumbnail

Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

I finally got to make a new trailer for the game. There’s a lot of changes that I had to make within the game before I could make a polished trailer and if you guys are keeping up with the game development, you can noticed the significant graphic improvements as well as the subtle details added. Harvest Island Demo.

Demo 52
article thumbnail

The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. The first clip shows a lack of forward momentum when the dodge mechanic is engaged. Level Design.

Dev 52
article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Triggers are powerful tools in the world of game design because you often use triggers to accomplish common game objectives.

Code 52