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Board Game Development – Wait Like a Champ by Using Downtime Wisely

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages. Need help on your board game? I know it’s not sexy.

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Understanding that and moving forward are critical to your success.

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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

FlatPonies , a Copenhagen-based game development studio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

Social media has a knack for bringing niche topics to the attention of a large audience. Lately, we see more and more games inspired by these social media trends making it to the top charts in terms of downloads. AppMagic investigates the rise and fall, successes and failures of these specific types of games.

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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design. Just go out and make a great board game for fun.

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How to Create Specs for Your Board Game Artist

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fifteenth of a 19-part suite on board game design and development. Commissioning art can be one of the most daunting parts of the game development process.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

And I think it will be quite refreshing too for an international audience to be able to experience some parts of the world that are not commonly represented in many mainstream media.” Having a strong and clear direction is the key that can make the improvisation of the game better. After creating some prototypes, we finally found it.

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