Remove Game Development Remove Point and Click Remove Prototyping
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. Prototype of a beach volleyball game by Julio Nazario.

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How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. It saves you a ton of money and time on prototyping.

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4 Clever Ways to Market Your Board Game Online for $30.00

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. The subtlest of tweaks are all that’s needed at this point. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I even blind play-tested it at a game design convention. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. ” Need help on your board game?

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You Are Not Alone: Common Pains for Game Devs & How to Overcome Them

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Something clicked for me. So many of the struggles that we deal with in game development are shared by others in the industry. Game development is very demanding. Exhaustion.

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