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But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Pirofauna is the second game by tiny indie studio Petums. The first game Papetura was successful enough for Ostafin to make gamedevelopment his full-time occupation. Petums is actually just me.
Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android gamedevelopment. Merits: Easy to learn and use for rapid development.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the GameDevelopers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud gamedevelopment.
This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured. And, most importantly, enjoy the journey.
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.
We wanted to turn the typical team-shooter on its head and create a game unlike anything else in the shooter genre,” says Fun Dog Studios CEO and Creative Director Miles Williams. Or die trying The team at Fun Dog Studiosdeveloped a dynamic combat system that keeps NPC enemies constantly fighting each other.
Although she enjoyed her time in Turkey and her engineering studies, she decided to leave both behind to pursue her passion for gamedevelopment. Today she works at Maliyo Games, based in Lagos, Nigeria. However, experimenting with prototypes required specific expensive equipment. I did all the tests within that period.
Here you will find gamedevelopers, publishers and tool- and tech providers ready to do business. The Netherlands may be a small country, but there are many talented studios making amazing games. But the Dutch industry is also home to a vibrant community of indie gamedevelopers.
From there, we tested a variety of prototypes and selected the ones that were the most fun, engaging and fit naturally into the theme of our town.” The development team has more surprises in store, with new mini-games and features planned for future updates, including a holiday-themed expansion arriving this Christmas.
Looking for a Real Unreal GameDevelopment Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased.
FlatPonies , a Copenhagen-based gamedevelopmentstudio, is finally launching Rebots , a first-person automation game that invites players to explore a universe full of quirky robots and expansive worlds. With over six years of development behind them, Lead Producer Regő Porkoláb has learned some valuable lessons.
Do studio leads make that kind of call, or project leads? A big decision like this tends to come from agreement between the dev team's executive producer, the studio head, and the publishing executives. Where does a decision like taking DA4 from single player to live service back to single player most likely come from?
Studios are using premade, free game assets to help them iterate more quickly before committing to any particular feature or game mechanic. Here, we will discuss how you can use free game assets — such as Unity free assets — for your video gameprototype, and how a digital asset management tool can help.
Inside this special South African studio run by all-female creators, you’ll find Makhoba (Khadija) Kamogelo , also known as Kamo. A community manager and new game designer. She prides herself in creating a tribe around the award-winning studio’s title Dungeon Crawler. That’s where Dungeon Crawler was conceived.
The key was not the game’s technical perfection but the originality and excitement it sparked in players. This is what Kepler looks for: games that generate intrigue and make players want to experience them, even if they have rough edges. Kepler Interactive strives to build a portfolio that reflects creativity and innovation.
John Ikpeme is the CEO of Nigeria-based Dash Studios. Ikpeme’s love for gamedevelopment only intensifies, despite the demands of his full-time role as a Business Intelligence Analyst at a multi-award-winning Nigerian bank. Gaming has done a lot for me and my career,” he says. Trusting your team is crucial.
Jason Nicot , a French solo gamedeveloper operating under the name Choose Red , recently announced his latest game Sanctua. In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. He went into transportation management, but gamedevelopment never really left his mind.
AI is increasingly being utilized in gamedevelopment, not just for automation and cost reduction, but also as an innovative gameplay feature. Various games now incorporate versions of Chat GPT to enhance NPC interactions. One notable example is Uncover the Smoking Gun by South Korean studio ReLU Games.
Video games have the ability to transport users to another place and time. The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. The game is out now for PC and Nintendo Switch.
We are delighted to announce that the gamedevelopmentstudio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source game engine! Alyosha Stalin, Chief Business Development Officer, Kefir.
With the annual GameDeveloper Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI).
Developing a game is no child’s play! Gamedevelopers can vouch that the gamedevelopment landscape does not look as pretty and exciting as it seems. Months, sometimes years of planning, impending deadlines, trials, and corrections go into creating a video game loved by the targeted audience.
This warmth is a hallmark of Free Lives, the South African indie gamedevelopmentstudio behind Playtopia. Playtopia Festival 2023 Makers Massive provides a space with computers for aspiring gamedevelopers to work on their projects, engage in talks, and meet like-minded individuals.
With the game’s 100% physics-based building system, players can solve each mission in infinite ways. There is no right or wrong way to create a structure in the game. Farrell and Mackenzie form the two-person indie studio Peaty Turf. Consequently, they’ve adopted a simple and low-poly visual style for the game.
Video games have the ability to transport users to another place and time. The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. Coming of age story Mojiken Studio is based in Surabaya, Indonesia and has been around for over ten years. The game is out now for PC and Nintendo Switch.
Join my community of over 2,000 gamedevelopers, artists, and passionate creators. I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1. It saves you a ton of money and time on prototyping.
It’s hard to overstate the dedication of Omeda Studiosdevelopers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. We also knew we could trust GameLift with such a tight timeline.”
Developmentstudio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. At first glance a normal indie gamestudio, but the co-founders live and work continents apart. For us, Verne is just taking its first steps.
I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Episode 02: “Not in the Cards” looks at the Psychonauts VR spin-off game Rhombus of Ruin and DF's bizdev strategy.
If you want to know more about the art, craft and science of gamedevelopment, subscribe here. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing. The exercise is unforgiving, and that makes it powerful.
Yet I’m a bit of an odd beast in the board gamedevelopment world since most people prefer to work in teams. Need help on your board game? Join my community of over 2,000 gamedevelopers, artists, and passionate creators. Brandon: So is Undine Studios just the three of you?
Mobile games are currently at the peak of their popularity. They continue to attract diverse audiences all over the globe, and gamedevelopers, for their part, continue offering unique and thrilling titles to suit any taste. . Gamedevelopment companies catch the wave and try to please picky gamers with compelling mobile games.
The developers of Fireplace Games made an early prototype of the game while still in school, but are now well on their way to release it as a full-fledged game. But while everyone was working at larger studios or freelance, the En Garde!
Have you ever dreamt of crafting your own epic game? Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re talking free gamedevelopment software , mind-blowing technology, and trends hotter than a dragon’s breath. Let’s jump in!
Headquartered in Paris and overseeing over 100 studios worldwide, Voodoo operates like a well-oiled, data-driven machine. If you’re an indie studio hoping to launch a hit game, you might want to think about partnering up with Voodoo, because they excel at what they do. Despite this extensive prototyping, only about 0.4%—approximately
Building hyper-casual games is a great way to get into gamedevelopment. With their short cycles and simple gameplay, crafting a hyper-casual title means you can learn important skills across game design and monetisation, which you’ll need for success in the mobile games industry.
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of gamedevelopment, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee.
Why did you become a solo developer? “I I don’t think there was any single moment that led to me deciding to become a solo developer. It was just a slow journey of learning different skills associated with gamedevelopment allowing me to do most things on my own.” What are the biggest advantages of working solo?
Supercell announced over a year ago that they will be opening a studio in North America. TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? Their first step would be to hire a core founding team around which they would build the development team. In Today’s Email ? Subscribe here!
Developmentstudio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. At first glance a normal indie gamestudio, but the co-founders live and work continents apart. For us, Verne is just taking its first steps.
As co-founder and chief technology officer (CTO) of Nigerian-based studio Dimension 11 , he provided leadership. His journey took a remarkable turn, at a game-changing moment at Nigerian-based Africacomicade’s inaugural digital creatives event three years prior giving him the mental fortitude and stamina to juggle the three balls gracefully.
So far I haven’t done any prototyping either as I feel it would have taken too long to validate my ideas that way. Working in a good team would likely be the most ideal way to do indie gamedevelopment. What’s your creative process? “It’s It’s mostly just brainstorming alone.
“Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from gamedevelopment, he returned as a solo developer to create his debut game Repunk. This finally leads me to prototyping and validation.
The vertical slice is a big milestone in a game'sdevelopment because it shows the entire game coming together in a cohesive play experience. Since it shows all of the major systems in the game working together, it naturally answers most questions about how the game will play. Call of Duty, Pokemon, Madden, etc.).
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