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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Pirofauna is the second game by tiny indie studio Petums. The first game Papetura was successful enough for Ostafin to make game development his full-time occupation. Petums is actually just me.

Indy 249
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development. Merits: Easy to learn and use for rapid development.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud game development.

AI 100
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

This Kenyan-based studio is on a mission to tell authentic, ultra-African stories. Inspired by Kunta Kinte from the historical book and miniseries ‘Roots’, their studio name and logo also hold a powerful secret, the numbers 17 and 67, symbolising the year Kunta Kinte was captured. And, most importantly, enjoy the journey.

Content 156
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. ” Epic MegaGrant Developing a game in Kazakhstan poses its own set of challenges, as Khoroshavin explains.

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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

We wanted to turn the typical team-shooter on its head and create a game unlike anything else in the shooter genre,” says Fun Dog Studios CEO and Creative Director Miles Williams. Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other.

Studios 166
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Dorothy Orina left engineering behind to pursue game development at Maliyo Games

PreMortem.Games

Although she enjoyed her time in Turkey and her engineering studies, she decided to leave both behind to pursue her passion for game development. Today she works at Maliyo Games, based in Lagos, Nigeria. However, experimenting with prototypes required specific expensive equipment. I did all the tests within that period.