Cosmic Lounge nets €4 million to use AI tech to create mobile puzzle games
Game Developer
APRIL 25, 2023
The studio was quietly formed in 2022 by a group of former King, Seriously, and Next Games developers.
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GamesIndustry.biz
APRIL 17, 2024
Looking at Schell Games' recent output, it's pretty easy to spot a common thread. No, we never do that," he quickly says, "Because that's how you sink a studio. You say, 'We're about this one thing' and then the world moves on. Then you sink, right? Read more
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PreMortem.Games
DECEMBER 22, 2023
And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I A point of interest in the indie game sea.”
GamesIndustry.biz
JUNE 3, 2024
You have no control over how the characters fare in any book, TV or film, but in games, the power is almost entirely in the hands of players. While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well.
Deconstructor of Fun
AUGUST 15, 2023
This is a much-dreaded question game developers ask themselves at every stage of game development. And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. Who is your target audience?
PreMortem.Games
NOVEMBER 29, 2023
Your demo should be an excellent example of what you intend your game to be, should showcase your team’s developmental ability, and show that your studio can hand in deliverables on time and budget. It showcases the game’s primary mechanics, which encompass a unique camera/perspective system, puzzle-solving, and shooting.
GamesIndustry.biz
SEPTEMBER 28, 2023
Like many indie studios, Rendlike from the Czech Republic was born from a passion for video games and the craft of creating them. Its founder, Jaroslav Meloun, started his career in 2011, when he joined Silicon Jelly, creating the cute puzzle platformer Mimpi. Read more
Game Refinery
FEBRUARY 8, 2024
If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. What’s particularly interesting about this archetype is its rarity.
iXie gaming
NOVEMBER 25, 2022
This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. Many ask if there is a future for these developers who spend years developing these games.
PreMortem.Games
JULY 1, 2024
Their first game, Genesis Noir, was already a moving work of art. Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. This gave the studio a bit of an outsider perspective.
PreMortem.Games
JUNE 28, 2024
Games for Change , in partnership with HP and Google Play, announced the winners of the second annual Diverse Voices, New Stories Challenge at the 2024 Games for Change Festival. The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobile gaming industry.
PreMortem.Games
JANUARY 24, 2024
Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay.
PreMortem.Games
NOVEMBER 20, 2024
Silly things He admits that game- and level design was a real puzzle to solve in the semi-open world that allows players to carve their own paths by smashing through just about everything. “It Far Out Games’ journey began as a seven-week student project in a local game development program in Gothenburg, Sweden.
PreMortem.Games
FEBRUARY 2, 2024
That was when in 2013 I joined as a partner in a studio that produced small advergames and games for exhibitions among other services. It was there that I really started to have contact with the world of development, through those short games that didn’t even have 3 minutes of gameplay.
Big Games
AUGUST 17, 2021
Earlier the game players were constricted to play online games such as simple puzzles to adventures series only on the desktop, but the massive development of mobile technology within the past few years has brought a noticeable change in the game application development industry.
PreMortem.Games
MARCH 24, 2023
Splenbit is a part-time solo game developer, known for his game Blocks Tracks Trains. He obtained a doctorate in Informatics and Robotics and has been working as a software developer on various projects since 2009. And that’s what game development is to him at the moment, a hobby.
Big Games
JANUARY 7, 2024
Embarking on the ambitious journey of mobile game development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobile game development services provider. How to Start Mobile Game Development?
Game Refinery
JUNE 15, 2023
The rise of hybridization in mobile games has resulted in game developers experimenting with new gameplay mechanics and features from other genres to drive engagement, something that’s often done via limited-time events.
PreMortem.Games
JULY 5, 2023
“I had the idea of packaging information on the mass extinction crisis in a game where you solve puzzles and problems. With no experience in game development, other than some hobby projects, Salo’s plan was noble, but also a tad naive. He hopes that offering the game for free will bring in new players. “I
AWS Games
JULY 21, 2022
As game developers first begin their cloud journey, you commonly hear them ask, “Where do we start?” One of the most beneficial things your game studio can do early on is establish good management and governance of your AWS environments. Managing your game studios multi-account structure with AWS Organizations.
AWS Games
DECEMBER 1, 2022
This blog post presents data and findings from an annual survey of professional video game developers conducted by Amazon Web Services (AWS) during October and November, 2022, alongside details about new AWS for Games solutions and customer stories. 75% of developers view the cloud as pivotal to their success in 2023.
Game Dev Unchained
MAY 21, 2024
. “It’s about capturing the essence of what made the original game special and reinterpreting it for today’s audience.” ” This philosophy is at the he art of WayForward’s approach to game development, where reverence for gaming history is matched by a passion for innovation.
Game Dev Unchained
OCTOBER 16, 2024
It’s one thing to have an idea in your head, but bringing it to life with a team, especially for VR, was a whole different experience In an era where the gaming industry faces rapid transformation, both in terms of technology and workforce dynamics, key players like Jim Gray , founder of Jim Gray Productions , are navigating this evolving landscape.
AWS Games
SEPTEMBER 12, 2023
Mobile game developer and publisher Pixel Federation entertains more than 140M players worldwide with popular mobile games, including ‘ Diggy’s Adventure ,’ ‘ Trainstation 2 ,’ ‘ Puzzle Adventure ,’ and ‘ Port City.’ For more information on using AWS for game development, visit: [link]
PreMortem.Games
OCTOBER 28, 2024
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat.
Game Dev Unchained
OCTOBER 16, 2024
It’s one thing to have an idea in your head, but bringing it to life with a team, especially for VR, was a whole different experience In an era where the gaming industry faces rapid transformation, both in terms of technology and workforce dynamics, key players like Jim Gray , founder of Jim Gray Productions , are navigating this evolving landscape.
PreMortem.Games
AUGUST 28, 2023
As co-founder and chief technology officer (CTO) of Nigerian-based studio Dimension 11 , he provided leadership. His journey took a remarkable turn, at a game-changing moment at Nigerian-based Africacomicade’s inaugural digital creatives event three years prior giving him the mental fortitude and stamina to juggle the three balls gracefully.
PreMortem.Games
AUGUST 21, 2023
What began as a casual endeavor gradually evolved into a fully-fledged studio as the game’s success solidified their path. Now, with the new game A Void Hope coming up on almost 3 years of development, Forslind finds himself juggling his roles as both CEO and Game Designer of his company called Elden Pixels.
PreMortem.Games
APRIL 24, 2023
There’s no easy part when it comes to game development”, he says. “So There’s no easy part when it comes to game development. BROK the InvestiGator is the first adventure game that blind players can fully play through, thanks to text-to-speech and audiodescriptions of characters, locations and scenes.
Cocos
SEPTEMBER 15, 2023
We are HutuStudio, a HK based studio, with people in China and UK/London. We have strong art/animation foundation and started as casual/cartoon art outsourcer focusing on western market exclusively thanks to our founders experience in puzzle game. Again, we are only interested in casual-puzzle genre, similar to our portfolio.
Deconstructor of Fun
FEBRUARY 24, 2020
This blog post is brought to you by ironSource - a growth platform that turns amazing studios into amazing businesses. Starting a New Studio - Where to Start? I joined Voodoo in Berlin with the goal to open a new studio that would develop new types of games (i.e. What games to make? It’s only once a month!
Deconstructor of Fun
NOVEMBER 4, 2024
Finally, we concentrated exclusively on the gaming industry. While this includes companies beyond game development — such as platforms, tech solutions, and web3 startups — all the entities in our study operate within the gaming sector. Ex-Riot studios received some of the highest checks, peaking at $15.8m
Cocos
SEPTEMBER 15, 2023
We are HutuStudio, a HK based studio, with people in China and UK/London. We have strong art/animation foundation and started as casual/cartoon art outsourcer focusing on western market exclusively thanks to our founders experience in puzzle game.
Cocos
SEPTEMBER 15, 2023
We are HutuStudio, a HK based studio, with people in China and UK/London. We have strong art/animation foundation and started as casual/cartoon art outsourcer focusing on western market exclusively thanks to our founders experience in puzzle game.
Deconstructor of Fun
SEPTEMBER 2, 2024
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzle, arcade, and simulation games. It is no secret that puzzle games dominate a significant share of the mobile gaming market.
CG Spectrum
NOVEMBER 24, 2022
He decided to start his own indie game development studio, Overwrite Interactive , and create a video game from scratch. For Alan's video game to come to fruition, he needed a team of capable artists to help him. The team updated the game earlier this year to include health bars. Gerel battling enemies.
Deconstructor of Fun
APRIL 12, 2023
Just like in the years prior, the blog post travels at lightspeed across the mobile gaming industry, achieving two distinctive outcomes: EXCITEMENT: Ilkka’s annual blog posts excite game developers everywhere. FRUSTRATION: These blog posts can also annoy game executives and senior leaders.
Game Refinery
NOVEMBER 21, 2024
With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. Royal Match’s Wordle-inspired Magic Cauldron Dream Games is no stranger when it comes to minigames.
Starloop Studios
APRIL 18, 2023
With the mobile gaming industry’s continued growth year after year, mobile devices are becoming a platform of choice for numerous developers and publishers. Mobile games have evolved immensely from their roots are rudimentary puzzle games into viable and complex titles in their own right.
Big Games
OCTOBER 13, 2023
Mobile gaming has experienced an unprecedented surge in recent years, with iOS emerging as a prominent platform for game development. For aspiring game creators, venturing into iOS mobile game development services can be thrilling and rewarding. Tip #2: How to make an iOS Game?
PreMortem.Games
MARCH 8, 2024
Top image: four of KAYAK’s hypercasual games. There has been a lot of talk about the future of Hypercasual games: how the market has been in stagnation, making studios slowly but steadily look for opportunities in the fraternal Hybridcasual. Let’s take a look at their games portfolio and performance.
Game Refinery
NOVEMBER 2, 2022
Thousands of new games and apps targeting casual and hyper-casual audiences are released every day, which means capturing the attention of new players is tough, but keeping them engaged for weeks and months to come is even trickier. So, what can mobile game developers do to increase the chances of their games performing well?
Mircosoft Game Dev
JULY 22, 2021
This week, we are interviewing Louis Durrant about his game The Garden Path. Hi, I'm Louis Durrant, and I make games under ' carrotcake '. The studio was me in my parent's attic to start off, but now it's me in a home-office, so we're making inroads. Introduce yourself in a few sentences. The raw maths.
iXie gaming
APRIL 3, 2023
Mobile gaming has grown into a multibillion-dollar industry, with millions of users spending time playing games on their smartphones and tablets. As the mobile gaming market continues to expand, mobile game developers must find ways to make their games stand out in a crowded marketplace.
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