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Cosmic Lounge nets €4 million to use AI tech to create mobile puzzle games

Game Developer

The studio was quietly formed in 2022 by a group of former King, Seriously, and Next Games developers.

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For Schell Games, VR is the technology of the present (possibly the future, too)

GamesIndustry.biz

Looking at Schell Games' recent output, it's pretty easy to spot a common thread. No, we never do that," he quickly says, "Because that's how you sink a studio. You say, 'We're about this one thing' and then the world moves on. Then you sink, right? Read more

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights. It took solo game developer Graham Reid great effort to finish his game. “I A point of interest in the indie game sea.”

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Why games consoles are holding back interactive storytelling

GamesIndustry.biz

You have no control over how the characters fare in any book, TV or film, but in games, the power is almost entirely in the hands of players. While this often translates to how well said characters do in combat or when confronted by puzzles, developers are exploring more ways in which players can shape stories as well.

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Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Deconstructor of Fun

This is a much-dreaded question game developers ask themselves at every stage of game development. And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. Who is your target audience?

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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Your demo should be an excellent example of what you intend your game to be, should showcase your team’s developmental ability, and show that your studio can hand in deliverables on time and budget. It showcases the game’s primary mechanics, which encompass a unique camera/perspective system, puzzle-solving, and shooting.

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Navigating the path toward success: Xsolla Funding Club's role in FixFox's launch

GamesIndustry.biz

Like many indie studios, Rendlike from the Czech Republic was born from a passion for video games and the craft of creating them. Its founder, Jaroslav Meloun, started his career in 2011, when he joined Silicon Jelly, creating the cute puzzle platformer Mimpi. Read more

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