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How to Add Variable Player Powers to Your Board Game (Tasty Humans Pt. 3)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In my last Designer Diary for Tasty Humans , I talked about how I approached scoring based on the arrangement of tiles in each of the monster’s stomachs. In Tasty Humans, you never simply play a single tile.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? Scoring on a Full Stomach.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The original idea for Tasty Humans can be traced back to a single thought that I had twenty-four hours into Panjam , a 48-hour board game design contest with the theme “they tasted quite delicious.”

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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Clearly, Plan B Games is doing something right, so let’s talk about that! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Photo by PZS69, posted to Board Game Geek under the CC BY-SA 3.0 Board gamers love the physical experience of games.

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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Our eight different player archetypes Mobile game developer Playrix is one of the pioneers of this event type in casual puzzle games, spicing up their LiveOps rotation with fast-paced, competitive events. For example, the Instant Showdown recurring event brings light PvP action to Homescapes.

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Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra.

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Tile Match: The new Match-3 or the new Merge?

Deconstructor of Fun

It’s hard to keep secrets in the gaming industry. Once players show interest in something you've created, many game developers worldwide quickly become "inspired" by your game. So, in the never ending search for the next blue ocean, there is a new stop: Tile Match. What is and is not a Tile Match?

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