article thumbnail

How to Add Variable Player Powers to Your Board Game (Tasty Humans Pt. 3)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In my last Designer Diary for Tasty Humans , I talked about how I approached scoring based on the arrangement of tiles in each of the monster’s stomachs. In Tasty Humans, you never simply play a single tile.

Tile 130
article thumbnail

Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I decided that the basic gameplay was going to involve filling up a grid with tiles. What determines how well that player did given a grid is filled with different tiles? Scoring on a Full Stomach.

Tile 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The original idea for Tasty Humans can be traced back to a single thought that I had twenty-four hours into Panjam , a 48-hour board game design contest with the theme “they tasted quite delicious.”

Tile 130
article thumbnail

4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Clearly, Plan B Games is doing something right, so let’s talk about that! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Photo by PZS69, posted to Board Game Geek under the CC BY-SA 3.0 Board gamers love the physical experience of games.

article thumbnail

[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Our eight different player archetypes Mobile game developer Playrix is one of the pioneers of this event type in casual puzzle games, spicing up their LiveOps rotation with fast-paced, competitive events. For example, the Instant Showdown recurring event brings light PvP action to Homescapes.

Puzzle 130
article thumbnail

Tile Match: The new Match-3 or the new Merge?

Deconstructor of Fun

It’s hard to keep secrets in the gaming industry. Once players show interest in something you've created, many game developers worldwide quickly become "inspired" by your game. So, in the never ending search for the next blue ocean, there is a new stop: Tile Match. What is and is not a Tile Match?

Tile 52
article thumbnail

Carcassonne: Accommodating Different Play Styles

Brand Game Development

It remains one of the most enduring, nuanced board games on shelves today. It’s the kind of game even your grandmother can learn to play (and also beat you at). Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The titles are randomized.

Tile 130