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In the past I've written about video game brutalism. Technically from a gameengine / rendering perspective, any use of textures is ornament. To signal to the player that, yes, this box is supposed to be just a box, I had to spend 10 times longer making this box, to ensure every pixel was in place.
Faster but less realistic, it determines colors based on how much of each pixel is covered by light. Lighting changes in the game as you play, making the environment more interactive. This makes the game run faster since it doesn’t need to calculate the lighting all the time. Rasterization. Learn Lighting Software.
If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source gameengine, then please consider becoming our patron. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. More rendering improvements.
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