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Realistic Lighting in Justice with Mesh Shading

Nvidia

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. Recently, NetEase introduced Mesh Shader support to Justice. Not only are the updated environments breathtaking, the game supports 1.8

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Unreal - Game Engine Unreal Engine is a powerful and production-proven RT3D (Real-Time 3D) computer graphics game engine developed by Epic Games. The latest releases of Unreal Engine have allowed many developers to use Unreal Engine to create award-winning VR experiences for Oculus headsets.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. Bones are created to help the mesh move and provide fine-tuned control. This is an important aspect for mobile games.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (

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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ). GUI: Optimize Font calculations by avoiding unnecessary copy-on-write ( GH-102132 ). Input: Web: Refactor mouse_mode setters in display server ( GH-102719 ).

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Is solving these problems enough for Godot to become a top AA / AAA game engine?

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This process is called retopology and represents an industry of its own.

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