Remove Game Engine Remove Mesh Remove Writing
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Dev snapshot: Godot 4.4 beta 4

Mircosoft Game Dev

GUI: Optimize Font calculations by avoiding unnecessary copy-on-write ( GH-102132 ). Physics: Jolt: Fix ghost collision issue on dense triangle meshes ( GH-102614 ). Porting: Add support for embedding game process in the Android Editor ( GH-102492 ). GUI: Fix Tree Mouse hover position ( GH-102842 ).

Beta 72
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Mesh streaming : Models are loaded as low detail (few vertices). The most complex is mesh streaming , which generally needs to be implemented together with a GPU culling strategy to ensure that very large amounts of models can be drawn at no CPU cost. Is solving these problems enough for Godot to become a top AA / AAA game engine?

AAA 145
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (

Beta 106
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A small defense of glTF 2.0 on its comparison against OpenGEX

Mircosoft Game Dev

In a scene description format, materials can be contained in instances (as in, the instance is the mesh used, the transform in the world, and the material) or inside meshes (mesh comes with a material). does to meshes (the later). OpenGEX and Collada apply materials to instances (the former), while glTF 2.0

Mesh 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Fix Tab key usage in the inspector ( GH-71271 ).

Beta 85
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Godot 4.0 gets SDF based real-time global illumination

Mircosoft Game Dev

Ensure your meshes are marked as "Static Bake", then enable SDFGI in the Environment settings. Will write an article about this soon. keeps improving and we are fully commited to create an amazing game engine, that you can use with the same freedom as as if it was your own in-house tech. How do you use it?